Fable Producer Responds As 'Downscaling' Rumour Gains Traction

We're all hoping we get to see something of the new Fable at the Xbox and Bethesda Games Showcase next week, but before that point, the game has been trending for the wrong reasons on social media due to a new rumour.

The rumour comes from the Colt Eastwood podcast, where his guest ("gazondaily") claimed that he'd heard "Fable had to be scaled down because the team had trouble with the [ForzaTech] engine". He stated that it was "nothing to worry about, but [the game] may be further away than you think".

This has caused Fable to get a lot of attention online, and therefore the game's Senior Producer, Amie Loake, has taken to Twitter to try and reassure fans, talking about the process of "scoping" during game development, which is basically establishing the overall vision of the project along with the potential to execute that vision:

"I wanted to clear something up about scoping; it is a normal, necessary and healthy part of game development. I can guarantee that every single AAA game you've ever played will have gone through scoping regularly during development."

"It's intention is to make sure the team are focused under one clear vision and can get it made in the time they have without killing themselves. Games that haven't been scoped correctly often have delays and crunch, both we should be aiming to avoid whenever possible."

In addition, Loake also responded to a fan who stated, "Fable will be just fine, I promise" (which you can see below).

Playground Games is still currently hiring for the new Fable, so we're assuming it's fairly early in development right now, but fingers crossed we get a bit more of a concrete update on its progress at the Xbox Showcase next Sunday.

What do you make of this? Let us know down in the comments below.

[source twitter.com, via youtube.com]