Xbox Admits 'Big Missteps' With The Handling Of Lionhead Studios

As you may well be aware, original Fable developer Lionhead Studios was shut down by Microsoft back in 2016, and a few members of the team have reflected on that experience in the new Xbox documentary series.

Former General Manager of Global Games Publishing Shannon Loftis called the handling of Lionhead Studios "one of the biggest missteps that we learned from in the past", explaining that she wishes the studio was still viable:

"We had already published Fable 1, and it was a hit... People wanted more, and so we bought Lionhead. Those were good years.

But after Fable 2, Kinect came along and the Fable-Kinect marriage just never really took. And then Fable: The Journey was a passion project for a lot of people, but I think it deviated pretty significantly from the pillars of what made Fable 1 and 2 so popular."

Head of Xbox Phil Spencer went on to explain that the team learned a valuable lesson as a result of all this, in that "you acquire a studio for what they’re great at now, and your job is to help them accelerate how they do what they do, not them accelerate what you do."

The closure of Lionhead was certainly a sad moment for Fable fans, but fortunately Forza Horizon developer Playground Games is taking the reigns on the next version of Fable, and hopefully it'll be able to live up the high expectations set by Lionhead Studios all those years ago.

What do you think about how Lionhead Studios was handled? Let us know in the comments below.

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