In the world of Xbox Game Studios, it can be easy to forget Compulsion Games, the team behind We Happy Few, is part of that roster. But it is, and they're hard at work on their next title, whatever it may be. Being a first-party studio, their next game will be hitting Xbox Game Pass day one, which the developer says has a "positive" impact on their game.
In a translated interview with Xbox Squad, Compulsion Games head of press relations Naila Hadjas spoke about the studio acquisition. When asked if the next game being integrated into Xbox Game Pass had an impact on development, Hadjas said it does, but a positive one.
"No, no negative impact. Positive, yes. We want as many people as ever to be able to access our games. On We Happy Few for example, at first we were going to release it only on Steam, and little by little, we added it on ID@Xbox and then Playstation at the same time. What we really want is for people to be able to play our game. The fact that it's on Game Pass means that more people will be able to play it. There is not really a negative side."
The comments echo what other developers have said. In a recent interview with us, the team behind the upcoming indie title Replaced said studios "should grab this opportunity and never look back".
Hadjas did go on to say there was a negative impact developing a game between Xbox One and Xbox Series X|S, claiming there's "a lot of technical constraints".
"The only thing that can negatively impact is when studios make versions on several consoles. For example Xbox One and Series. There are a lot of technical constraints. It is a version of the game that must roll on both even if they do not have the same power."
As for what Compulsion Games' next title is, it's all been kept pretty quiet right now. All we know is that it will be a third-person game, with a heavy emphasis on narrative. Until we learn more, you can play We Happy Few in Xbox Game Pass today, a great choice if you're a fan of games such as BioShock.
Excited to see what Compulsion Games has coming in the future? Let us know in the comments below.
[source xboxsquad.fr]
Comments 33
I really feel Compulsion Games is the one developer that will benefit most from the MS acquisition. Both their previous games, Contrast and We Happy Few were exceptional in their ideas and intention, however both fell short with bugs, glitches and other niggling gameplay issues. Under MS's wing they may finally be able to deliver the finished product that their concepts promise so much with.
Definitely the dark horse studio of the recent acquisitions.
The sooner we leave the old generation behind the better, let’s make games for this new generation only.
You could see last night how God of War 2 was held back by last generation, what they call pc sliders etc can only do so much.
These new generation consoles have a lot of power like 12tflops and super fast ssd and ram and cpu. Make a game for new generation only could look and play a lot different.
Those who say it would not, should ask themselves what is the point of the new generation and paying £450 for it then.
Should we have stopped with the Atari 2600 😂
Also why I’m at it dam all these sodding remakes and remasters, focus resources and time on new games, far to many remasters etc.
Agreed, We Happy Few showed they've got some great (if slightly unsettling lol) ideas - love to see what they can do with more resources behind them
Ya know with the pace Insomniac is developing games left and right it kind of puts the rest of ps&xbox' first party studios to shame. To have to be reminded of compulsion's games existence by way of yet another 'gamepass is not the devil' article is kind of disheartening. But I get it, games take time just ranting.
@Dezzy70 I have literally been saying this on every post. Enough with the remakes and remasters!!!
@OliverOwen
Some how some think they are great or do well for console sales. To me it’s old and boring.
Nothing sells a new generation like new games.
It’s like this backward compatibility the percentage of general public gamers don’t care at all, maybe one generation backwards but after that new games please.
Microsoft 2021 :
1. The Medium
2. Age of Empires II: Definitive Edition
3. Second Extinction
4. Phantasy Star Online 2: New Genesis
5. Wasteland 3: The Battle of Steeltown - DLC
6. The Elder Scrolls On-line - Blackwood - DLC
7. Microsoft Fligt Simulator
8. The Ascent
9. Death`s Door
10. 12 Minutes
11. Psychonauts 2
12. Age of Empires IV
13. Forza Horizon 5
14. Halo Infinite
15. The Gunk
16. ???????? CrossfireX ????????
17. ???????? Scorn ???????
Sony 2021 :
1. Returnal
2. Ratchet and Clank
3. Deathloop
4. Kena
5. Ghost Of Tsushima Director's Cut - DLC
@Dezzy70 The top ten highest rated games (according to Metacritic) so far this year are;
1) A Switch game
2) an indie title
3) an indie title
4) same indie title
5) MS flight sim
6) a remake
7) a remaster
8) Psychonauts 2
9&10) small dev title
I reject this notion that graphics are needed to make good, interesting games, and to actual sell games.And that re-releases aren't enjoyed.
@Richnj
That’s mainly because nothing new AAA has come out.
It’s more of a point of new games not dam remasters or remakes of games I played years ago.
By the way Psychonauts 2 great game and guess what a new game for me to play 😂
@Cherip-the-Ripper I'm kinda hoping that it's more "we'll show it much closer to the time", where MS previously got slated for announcing games years out - and because not announcing yet will avoid disappointment if COVID has caused any delays.
So hoping for some more FH5 drops - announced only a few months out, and bang here's your new game.
Also hoping that given many haven't had a game released for a few years now, and with xCloud on XO them no longer needing to support the last gen, that we might actually see some impressive games - not just graphically from the teams known for that, but also games that push other boundaries.
Compulsion are definitely a team that could do the pushing boundaries - and given the help with engines they can probably get now they're 1st party it might also be a looker too...
@Cherip-the-Ripper Also to be fair, I think Playground (and maybe Obsidian) are starting to fill that gap MS side - Playground with Forza Horizon and Fable, and Obsidian with Grounded, Outer Worlds 2 and Avowed.
Possibly even Ninja Theory too, with their Project Mara in addition to Hellblade 2.
It's basically just about growing the teams - Insomniac likely has two major dev teams (Ratchet and Spider Man) with a smaller support team (for the DLC / enhanced editions).
From what we've heard, it appears Microsoft are expanding some of their teams like that, particularly with those devs I've previously mentioned - so fingers crossed in the next few years we're going to see regular big high-quality releases
@Cyberhu slightly disengenuous there. Neither The Medium nor Psychonauts have stayed exclusive in 2021 (in fact Psychonauts never was), and to the PS list you can add F.I.S.T, Death Stranding DLC, Destruction All-Stars, FFVII DLC, Jett Far Shore, Avengers PS5 exclusive DLC..
Not saying XBox doesn't have the better exclusives this year (although Returnal is brilliant and personally I just don't get on with Halo, but I know I'm in a minority) but your list doesn't tell the whole story. Especially coupled with the fact that Sony launched a bunch of exclusives right at the end of last year and look set to front load next year too
@Dezzy70 but these games were rated around 90. That's a high score. They wouldn't be worse games because other AAA titles exist. I'm not sure what other games there were but Sony have released games like Ratchet and Clank and Returnal, and released others like Ghost Tsushima and Nioh, and the top ten games obviously scored higher.
And yeah. You enjoyed Psychonauts 2. A brand new game, "held back by last gen" and "not taking advantage of those 12 Terraflops".
@Widey85 yeah I hope so as well, announcing a game that releases within a year just works better than one you'd have to anticipate for years. I also always thought We Happy Few looked beautiful enough on old hardware so as far as cross gen games and better graphical fidelity goes I don't mind it that much honestly.
Yeah for sure, developing developers takes time as well and I hope that we can see that come halfway this gen, especially the teams you've mentioned(as well as The Coalition might I add) to me are the better and actually capable developers under microsoft (looking at w/e 343 is supposed to be). But it still doesn't quite sit right with me how for example outer worlds 2 got the announcement trailer, after which just before the following event rumours started to pile up saying how outer worlds 2 was already considerably far into its development cycle and then just nothing from them at the aforementioned show. Or even Ninja Theory having games like Project Mara and Hellblade 2 but deciding to release Grounded (which is a good game to be honest) and bleeding edge (which might've been a passion project, I don't know either way it should not have seen the light of day), and only so far giving us the announcement trailers and the random Iceland filming thing for hellblade. Be it the absurd amount of game shows a year where you've got the possibility of a world premiere, my nitpicking or false expectations I just can't help but be a tad bit disappointed.
@Widey85 though in all fairness I am an impatient fellow so I think I'll just have to bare with it. You make some excellent points! Here's to hoping for the Asobo buyout somewhere this gen so we can have more quality games. Maybe Remedy as well if they haven't yet gotten enough chinese money.
@Cherip-the-Ripper Grounded is Obsidian's pet project I think - I get the feeling Microsoft is trying to do one or two "big" projects with each studio, but also allowing each to have a pet project.
I enjoyed Grounded more than I thought I would when I tried it out - and given time it might become a good game if it becomes less of a sandbox and actually has a campaign or something added to it.
Bleeding Edge was a left-field one for sure, but the characters were wacky at least - and it reviewed reasonably well just didn't seem to find the player base.
I do think both sides are due to be disappointed every game show - Sony and the MGS remake rumours, MS and the constant pressure for new acquisitions or big games, and both with the expectation of sequels to existing games.
I felt a little let down at the end of E3 despite it being impressive - because I already kinda "knew" about FH5 and was hoping for some other big announcement - while my partner surprisingly liked Ghostwire Tokyo more than any of Sony's announcements last night (as someone who plays all their exclusives really).
Guess it's the nature of it nowadays with all the rumours always swirling around social media - it's why I'm actually impressed we really don't know what many of Microsoft or Sony's studios are working on at all, and hopefully that'll mean some surprises in the future.
@Cherip-the-Ripper Agree they seem very close to Asobo and it would be one of those "organic" acquisitions everyone seems to talk about, and yes either Remedy or IO or someone of that proven level would be good for high quality output.
There's rumours of even bigger scalps around, but I've not put too much faith in them given the big ones often come from nowhere and most are public companies so a takeover would usually be well publicised.
One final defence of 343i - yes I think they need stronger management (and hopefully have it now) but people forget Bungie made Halo 3 so big (multiplayer, Forge, co-op campaign, single player) and expectations / graphics / actual development time required were all lower back then.
343i have to do all that Bungie did (who had a reputation for fiercesome output levels in the past) but do it "more" and in a time of much greater complexity in the multiplayer areas as well as greater ambitions in single player / co-op campaigns (for example more open world etc.).
I'd definitely not want to be managing their development teams, having to keep so many plates spinning and make sure it all hangs together well and has continuity between it...
@Richnj
Yes I certainly did enjoy pyschonaughts 2 and yes you are right it was held back in some way by last generation.
I would just prefer games made to take full advantage of the new generation. That is what a new generation really is for better experiences brought by better technology, else what is the point of having a new £450 generation console.
I guess I’m used to the old days when new generations moved in and that was that, I’m getting old see 😂
@Dezzy70 How was Psychonauts 2 held back?
"That is what a new generation really is for better experiences brought by better technology"
As I've been pointing out, Pyschonauts 2 has been rated better than Sony's first party PS5 exclusives. Which is the better experience in this example, cross gen Pyschonauts 2 or next gen exclusive Ratchet and Clank: Rift Apart?
@Richnj
Well imagine if Xbox said make a platform game from scratch using all the power of the series x.
Surly it would have to bring some new next generation things to the table, else what is the point of a new generation.
We might as have stuck with our Atari 2600 playing flat sprite based games like Pac-Man.
@Richnj
I think you are mixing up a brilliant cross generation game with regards ratings.
Yes a cross generation game can get a very good rating above new generation games of course it can.
But that does not mean if a developer took full advantage say a series x that a game should do us some next generation improvements, again else what is the point of next generation.
LOL, I can't tell if the "developing for multiple consoles eg X1 and Series" is intentional or accidental shade thrown at Sony after yesterday, but it's hilarious either way.
@NEStalgia
I’m having such fun
@Widey85 hey just wanted to say I've read your replies and don't want to continue this conversation. Didn't want to leave you hanging so to say. I appreciate your thoughts and input 🤗
@Cherip-the-Ripper Cheers lol, it's ok I usually just like a post when I consider it a natural end of the convo, so didn't have to respond
Have a great evening, and fingers crossed for good things!
@Dezzy70 You could be my best friend in terms of our thoughts on this. I agree 100%. Strictly make new games and maybe every once in a great while completely remake an old classic to the newest generation, but companies should completely focus on making new games that are designed for the newest generation console.
@OliverOwen
Lots seem disagree with me and you.
Not sure why, to many remasters and cross generation games this new generation.
It’s like nearly a year down the line being in last generation.
The odd special one now and again, but just look at gta v, not again please, it’s not you can’t play it with backwards compatibility.
@Dezzy70 The only reason i can think of is to give teams enough time to create a brand new IP using the systems they have available. If the system has only been out a year, then i can see why there are not many games made specifically for it. But seriously, i would even take smaller games to supplement my time instead of so many remakes. Or like i said earlier, give me a remake of something that is very very old that i would Never think of.
@OliverOwen
I think it could be Covid thing, where their main games are now taking to long to make, new generation and Covid and they need some quick way to make a few bucks, so chuck a remaster out there to bring a bit of cash into the business.
Though the gta v developers have no excuse for that or do some of the other big developers that are financially ok.
@Dezzy70 "We might as have stuck with our Atari 2600 playing flat sprite based games like Pac-Man."
The issue is that game design has pretty much plateaued due to computers being very capable now, and "taking full advantage" of the most high tech of tech, requires a lot of work and money.
You look at any game over the last two generations, and their aren't many new genres (and the ones that do exist, like Battle Royale, could have been done on the 360 era). There's a handful of ambitious titles. Most fail or are so unfocused, that they stop being fun. So most games stick to tried and true game designs and just up the graphics. It's not the hardware that's holding devs back anymore. It's the time, effort and money to make those ideas come to life (and whether the experience will even be fun).
And it would be a grave mistake to treat every project as a AAA project. Double Fine especially, make much smaller style games. They have 65 employees, which is something like a tenth of that of a large studio like, say, Bungie. Trying to turn them in to a "AAA" developer, so that you can have your next gen only pixel fest, rather than letting them continue to make smaller yet high quality titles, would actually result in a company like Double Fine getting shut down.
@Richnj
Can’t disagree with the double fine situation that is a fair point.
Just had enough of remasters especially the big developers, just look at gta v remaster next year, we can play it already with some enhancements with backward compatibility. Now they have money and are a massive developer.
@Richnj
I pretty sure of one thing had Halo Infinite been a series console release only I don’t think it would have got in the mess it did do so easily.
@Cyberhu
Don't forget Echo Generation (not coming to PS as far as I understand). I know that's not everyone's cup of tea but I'm pumped.
Plus Starfield, Fable, Redfall, Contraband and so much more being worked on. I have both consoles but MS/Xbox is bringing the heat this gen.
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