Image: ZeniMax Online / Bethesda

Following on from the free Xbox Series X|S upgrade in June, The Elder Scrolls Online team has announced its popular and ever-growing MMO will be receiving additional graphical improvements at the end of the month on 31st August.

For consoles, this will include dynamic resolution scaling - allowing both the Xbox Series X and Xbox Series S to now scale to higher resolutions, instead of being fixed. XSX can now scale to 4K and the XSS will be able to go to 1440p.

"For the launch of ESO: Console Enhanced, our most important goal on the graphics side was to get as close as possible to a solid 60fps for our performance modes on Xbox Series X|S and PlayStation 5. For us, that meant sticking with a resolution that we believed would hold up in all situations on each respective platform: 1440p on the X and PS5, and 1080p on the S."

"Some of you have called out that the new generation consoles should be capable of delivering higher resolutions at 60fps, and you are correct. With Update 31, we are enabling dynamic resolution scaling for performance mode on Xbox Series X|S and PS5, which steps resolutions up and down based on performance metrics.

For Series X and PS5, the dynamic resolution will scale between 1080p and 2160p (4k), while Series S will scale between 1080p and 1440p. For example, we expect our players on Series X to be running at or very close to 4K at 60fps in performance mode in most situations. On the flip side, the headroom for dropping to as low as 1080p should further prevent dropped frames in high-intensity situations, such as large Cyrodiil battles and certain trial and dungeon boss fights. We’re still experimenting with dynamic resolution scaling, so please let us know how it works for you!"

HDR is also getting a new hue-preserving mode that will be closer to the look of ESO in SDR:

"Many of you have expressed frustration with our current HDR implementation on consoles. We are happy to report that we have a new hue-preserving HDR mode coming with Update 31 that very closely matches the look of ESO in SDR while taking advantage of the increased range. If you prefer the way ESO looks in HDR right now, this will remain an option. To do so, you will simply toggle our new HDR Mode setting from Default to Vibrant."

PC users will also be able to access the console render multithreading via a new opt-in beta setting. Note: Update 31 will arrive on PC on 23rd August.

"The launch of ESO on the new generation consoles brought with it many improvements to our render threading to achieve 60fps in our performance modes. In Update 31, we are bringing our console render multithreading to PC via a new opt-in beta setting. For those of you who are CPU limited while playing ESO (most of you), this setting should improve your frame rate."

Will you be returning to ESO to try out these graphical improvements? Leave a comment down below.