Forza Motorsport creative director Chris Esaki recently dropped some new details on the upcoming game in the Forza Monthly May 2021 stream, including that in terms of physics, the racer will serve as a "huge generational leap."
Speaking about this, Easki described the scale of the changes from Forza Motorsport 7 until now, as more than the changes made from the entirety of Forza Motorsport 4 to Forza Motorsport 7, hence the "huge generational leap."
"To put the physics work into perspective for everyone here, the changes we made from Forza Motorsport 7 until now, is more than the changes that we made from Forza Motorsport 4 through 7. So it's basically a huge generational leap coming to the game."
"The name of the game is Forza Motorsport. There's no sequential 8 after the title. It really is an all-new Forza Motorsport experience."
Esaki was reluctant to talk about most aspects of the game for now, but did go into detail about how tyres now have eight points of contact with the road surface rather than the single point of contact seen in Forza Motorsport 7 (also running at a vastly higher rate of cycles per-second), as well as the "night-and-day" differences in kerbing.
In terms of playtests, the recent closed multiplayer test was said to be a huge success, and Easki revealed that the next wave of tests will begin this summer. To have a chance of being involved, you'll need to sign up for Forza Panel, which is a community feedback service where fans can have their say on the series going forward.
Looking forward to Forza Motorsport? Give us your thoughts down in the comments below.
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The tires in Forza Motorsport, and the way they interact with the road, has been dramatically increased too. According to Esaki, the tire collision model from the first game to Forza Motorsport 7 had a single point of contact with the track surface and refreshed at 60 cycles per second (60Hz). In Forza Motorsport, there are now eight points of contact with the track surface, and the engine will refresh at 360 cycles per second (360Hz). That’s a 48x fidelity jump for a single tire collision. Esaki said that this results in the car’s handling better, and you can “feel” the track surface a lot more.
But that’s not all. When Esaki was asked how else the physics will improve the driving experience overall, Esaki said: “Another example of how the physics work that has resulted in subtle but noticeable changes in the road surface are curbs. Our curbs in the past have often been viewed as somewhat coarse or unsettling, and I think that’s been dramatically changed. They can be approached with confidence, and I think the playtest confirmed this. As simple as that may be, the curbing is night and day to where it’s been in the past.”
Multiple tire compounds have also been confirmed for Forza Motorsport, a first for the series. There has always been tire wear in previous games, but tire compounds such as hard, medium and soft will deepen the gameplay and racing strategy. Each compound has its own grip and wear characteristics, which Esaki said will lead to “exciting new gameplay decisions during a race.”
Environmental factors will also need to be taken into account in Forza Motorsport, and have the potential to make each lap feel different, according to Esaki.
“We’re working on things like track temperature and how it affects things like grip and tyre pressure, and tyre wear. In addition, you can imagine how changes in the time of day and weather, along with the new tyre wear modelling and all of the new compounds lead to a much deeper driving and racing experience.”
@Senua cool that's nice to hear, thanks for sharing👍🏻 can't believe there are no gameplay leaks since devs already held official playtest. Supposedly some of those people must be itching to leak the game!
***** forza i want a new project Gotham….or a new horizon
@Blessed_Koz they dont want u to have it!
@The_New_Butler GT7 was rumored to have always been a next gen game, but Sony dropped the PS4 requirement on Polyphony after the PS5 shortage. They have shown mostly graphics to my awareness, so I can't speak to the handling or audio. No point dunking on it being last gen though.
I'm not a big fan of simulators but Forza Motorsport 7 looked awesome on Xbox One X so I can't wait to see the new game.
Slightly off-topic but it has been reported that Forza Horizon 4 is crashing again because of the latest update. This all started since Panic Button is in charge of Forza Horizon 4 updates, I haven't had any issues before that. What is funny is that Panic Button have been named "magicians" by some Nintendo fans because they made Doom and Doom Eternal run on Switch at 360-612p 20-30fps and lower graphical settings.
@Vincent294 Physics in gts already are obsolete for a sim, and the fact that ps5 and ps4 will race together online simply disqualifies any chance that on ps5 the physics will be any different than ps4/gts level.
It's ironic that Microsoft is more next-gen than Sony now.
Looking forward to Series X/S exclusive games..
@The_New_Butler I wrote about that here:
https://www.purexbox.com/news/2021/06/xbox_exclusive_the_medium_may_be_jumping_to_ps5_very_soon#comment6352252
As long as dummies can still easy drive with a controller I am fine.
The next Forza Motorsport will be the real driving simulator.
Do people still enjoy cars confined to set tracks? I’ve tried going back to FM and Gran Turismo and I just wish the track opened up and I could really let the engine rip.
Forza Horizon has spoiled me and I cannot go back.
@The_New_Butler I agree the messaging has been dishonest from Sony. The SSD is fantastic in Spiderman: MM which is cross gen, Demon Souls, Returnal & R&C Rift apart this week so the future is great. Native PS5 titles are smaller thanks to the compression including Third-party titles. Sony's communication has been diabolical but as an owner of both I am more then happy with the SSD.
@The_New_Butler Heh, Sony has handled the start of this generation like MS handled Xbox 180. Firing shots at Xbox cross gen strategy in spite of rumored yield and shortage concerns, only to find they too could not keep up with demand.
I used to get lost in games like this for hours, endlessly lapping my favourite tracks shaving of tenths of a second. I love the detail, but after sinking a load of time into Forza Horizon I think I much prefer the entertainment and silliness.
That being said, I am still very much looking forward to the new Forza Motorsport.
Forza 7 was a big disappointment for me and a lot of fans, in fact I prefer to go back to Forza 6 these days, it's simply the better game. The series needs a really big enhancement, but I would love to see it more like Forza 4, my favorite in the series.
@Blessed_Koz
Me too... miss Project Gotham so much.
Forza Horizon is great... really great. But, I would love a city street focused racer as well (a "Forza Metro" perhaps) to carry the Gotham torch.
Forza Motorsport is a total snooze for me (and I'm not a fan of "proper" race circuits).
A reboot of Blur would be great too 🙂👍
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