343 Industries has got a lot of exciting things planned for Halo Infinite's release this November, but one of the features that definitely won't be present at launch is the ability to dual wield weapons, as revealed in a new Q&A.

Here's what lead sandbox designer Quinn DelHoyo had to say about this in the video:

"That's not on the cards right now. Whenever you set out to make a game at the size of Halo Infinite, there are just so many things you can do... but we can't do everything. We wanted to really focus down on the weapons, the gunplay, the grenades, melee, and where we wanted to put that bet this time was on bringing equipment back."

Dual-wielding hasn't actually been a part of the Halo franchise for some time now, skipping Halo 4 and Halo 5: Guardians almost entirely, despite being a significant part of Halo 2 and Halo 3's gameplay.

And ultimately, DelHoyo doubled down on his comments by admitting the focus is elsewhere for now:

"Right now, dual-wielding isn't necessarily there, but that's because we're trying to focus on all the other things that we're working on. Focus on what we have."

The full 40+ minute Q&A features various members of the 343 Industries development team responding to questions asked by fans on Twitter. It's a great watch if you're looking forward to Halo Infinite - check it out above!

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