
It's only the second week of January and gaming news is already coming thick and fast. It seems everyday this week a massive announcement has taken place, all stemming from the reveal on Monday of Lucasfilm Games being a new banner for many properties. But are these games being announced too early? The announcements seem to raise more questions than they probably should, at least for the time being.
Tuesday we got a colossal announcement that Lucasfilm Games and Bethesda are teaming up to bring an Indiana Jones game to fruition. The game is being developed by MachineGames, the team behind the fantastic Wolfenstein reboot series. Out of everything with this announcement, the most intriguing aspect is going to be Microsoft's involvement. As the company brings ZeniMax Media under its wing, which ultimately brings Bethesda and MachineGames along, it'll be interesting to see what happens.
Will the game be an Xbox console exclusive (with an inevitable day one introduction into Game Pass)? Or will it be multi-platform? Given the timing of the announcement coming before the deal has been completed, it might be planned for multiple platforms, however, things could very easily change. Understandably, Microsoft is still not in a position to reveal what its plans are until the deal is complete, and that leaves potential (PlayStation and Nintendo) gamers being excited for a product that may never release on a system they own.

Star Wars was also revealed to be getting an open-world adventure on Wednesday, helmed by Ubisoft's Massive Games division, the developer behind Tom Clancy's The Division 2. Not only that, but Lucasfilm Games also confirmed more projects are due to be announced over the next 12 months, including titles coming from EA, who have previously worked on the likes of Star Wars Battlefront II and Star Wars Jedi: Fallen Order.
It's an exciting time to be a Star Wars fan, and even an Indiana Jones fan, but it does beg the question as to whether Lucasfilm Games is jumping the boat by announcing these games so early, especially with no specific details to share just yet. As we know full well with Cyberpunk 2077, building up hype over numerous years can lead to tricky situations, and it's already been acknowledged that the projects announced thus far are in a galaxy far, far away.
Are you excited for what Lucasfilm Games has in store? Let us know in the comments below.
Comments 12
Listen, people complain that games aren't announced early to build up hype and then they complain it's to far away...a lot of the time it's the same people. I think it's good for them to let everyone know what's coming up similar to their shows/movies and also to let everyone know EA f'ed it up and are no longer exclusive... Disney is in an open relationship now.
Makes no odds to me how soon these announcements come. The important thing is to make sure the game is READY for release. Too many titles are pushed out too soon and then patched numerous times. I accept there will be bugs to fix, but the base game should at least be playable.
I'd rather wait 6 months, a year, longer for a finished game than get a beta copy for AAA prices.
I'm super excited about all the games Lucas film games are licensing.. This is a good thing..
It was going to be rumored for years, regardless. I see no problem with getting ahead of it. Companies do this all the time with movies, I see no issue with gaming following suit.
I would prefer Games to be announced no more than 1 year away from release - and preferably 6-9months at most. That's still plenty of time to be hyped, plenty of time to pre-order etc etc.
I would much prefer things like E3 for example to only show the titles we can expect to release before the next E3. I think its a joke when games get announced years before they release - they may get 'some' hype in the next few months but then get forgotten or lose interest.
How long ago was Biomutant revealed for example? I know quite a few people seemed impressed and excited but I wonder how many are now? how many have forgotten that exists?
It also puts pressure on Developers and having to keep letting people know about their game, release more info to keep the public interest etc.
There is NO reason to reveal projects so early. Games get cancelled, delayed etc and that just creates animosity and disappointment. At least if you are revealing games that 'late' in the development cycle, they must be in the final stretch and less likely to cancel. Unforeseen circumstances - like the current pandemic are an excusable situation for a delay but if you are revealing a game generally in the last 6months, they must have some clearer indication of being able to make that deadline. Some games have release dates over a year away - even a release window is ridiculous.
We are hearing of games announced a relatively long time ago being delayed. If they hadn't been revealed, then we wouldn't need to be informed of delays and feeling disappointed that a game we have already been waiting a long time for is now a long time away...
The fact is that announcing a game during the year of its release doesn't have a negative affect on sales. Fallout 4 was announced 5 months prior to its release.
And the Cyberpunk situation isn't a one off. The difference is that this new IP was shown off 8 years before its launch and everybody has been waiting for it since. Had this been an unnanounced title, it could have been easily cancelled or delayed without backlash. Countless games get delayed or cancelled and we are none the wiser. In fact, some of a certain generations best games/franchises were conceptualised, prototyped and started development a generation or two prior, just like Cyberpunk. The difference there is most weren't teased the moment the dev had the idea for the game.
There's also the issue with announcing sequels. Looking at the likes of Duke Nukem Forever, Doom 4/2016 and even Halo Ininfite. The hype can cripple the development, and put the devs in tight spots. Not everyone is equipped and willing to do what iD did with Doom.
Then there's Elder Scrolls 6. Announced so stupidly early that it's not even worth getting excited for. We saw a title card. And worse, is that it gets more attention than Starfield. It's activitely undermining a game that's much closer to release.
And why?, for hype?, no. Elder Scrolls 6, and Cyberpunk, just like Fallout 4, could be announced months prior and still generate massive hype and sales. So why?, investors.
@BAMozzy Man, I forgot all about Biomutant. I actually preordered that through Amazon in physical form way back when I still bothered w/physical games. I saw this and canceled it. But it does prove the point - I was hyped for that game and for months now I haven't even remembered that it was happening.
@BAMozzy I mean Halo Infinite was announced in 2017 and that turned out just fi.........oh.
Well Metroid Prime 4 really crushed enthusiasm for Infinite in 2017 anywa.....oh.
Soo.......think Deep Down will be on Game Pass?
I have zero faith in anything good coming from Star Wars these days. It's part of the reason why I love having all the classics on my Xbox One X.
Cyberpunk is a rare case of hype far exceeding quality, at least at launch.
I think its good for Lucasfilm Games to be taking these steps. There was a lot speculation around what was going to happen with the EA deal come 2023 and this clears it up. Plus its generates a little excitement as to the possibilities.
What they’ve offered is merely a tease. Indy exclusive for Xbox, and an open world Star Wars game from Ubi and thats all.
EA have confirmed they are still working on Star Wars games so thats Fallen Order 2 and hopefully Battlefront 3 confirmed.
I say good on Lucasfilm Games for making themselves known and generating some excitement for the future.
Yes. Games shouldn't be announced when they are in pre-production, or even early production. Get to at the very least a playable vertical slice and then show a teaser if you want, with some gameplay.
At this stage the game hasn't even taken form and there's still a good chance the game will never come together or will be cancelled.
Exception is of course crowd funding, where you are selling someone on the mere IDEA of a game. I wonder whether these are announced for similar reasons or to boost some stock value somewhere based on media attention.
It irks me that so many games announcements are announcing games years and years away. Starfield (announced 2018), Elder Scrolls VI (2018), Hellblade II (2019), Avowed (2020), Fable (2020) Pragmata (2020), Avatar (2017), etc. etc. Will we see any of these before 2022, 2023 or beyond? They all seem to be announced early for marketing reasons not our benefit.
Given the promising Star Wars games that were announced and then cancelled (1313 and Amy Hennig's game) it's probably best if these games are perhaps only announced when production is in full swing and management is comfortable that development is progressing smoothly enough that the game won't need to be cancelled.
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