Update: CD Projekt Red has responded to this report with the following statement:
"Thank you for bringing this up. We’re working on adding a separate warning in the game, aside from the one that exists in the EULA (https://cyberpunk.net/en/user-agreement/…). Regarding a more permanent solution, Dev team is currently exploring that and will be implementing it as soon as possible."
Original story: Following reviews dropping for the highly anticipated Cyberpunk 2077, a report has cropped up suggesting that specific parts of CD Projekt Red's latest game is capable of inducing epileptic seizures in some players.
A report from Game Informer says that Cyberpunk 2077 has triggered "one major seizure" and several close calls for its associate editor, Liana Ruppert. According to the GI article, there are several elements throughout the tech-focused game which may be problematic for players who are photosensitive, with "red glitching animations" and "a flickering pale blue glitch effect" highlighted as particular recurring triggers to be aware of.
However, the main culprit seems to be linked to the Braindance mechanic. Within Cyberpunk 2077, multiple instances will invite the player to perform a 'Braindance', a feature which lets players interact with memories of deceased NPCs. The process involves putting on a helmet that triggers a light pattern, which is reportedly similar to one which neurologists use to diagnose epilepsy:
"When "suiting up" for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes. If not modeled off of the IRL design, it's a very spot-on coincidence, and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough."
According to Eurogamer, the UK charity Epilepsy Action has called out to CD Projekt Red in the hopes that this issue can be patched in the future. The statement reads:
""We are alarmed and saddened that a game reviewer had a seizure triggered by Cyperpunk [sic] 2077, before it was even launched. The game features rapidly blinking lights and other animations that could cause seizures in people with photosensitive epilepsy. These features are unsafe and should have been avoided to make the game more accessible. With huge demand and excitement building for its release, it may pose a serious risk to people with photosensitive epilepsy. The developers CD Projekt RED should consider how they can update the game to make it safer. A disclaimer warning at the beginning isn't enough."
As of yet, CD Projekt Red is yet to respond. Hopefully it's an issue that can be rectified pretty sharpish, to avoid any further potential issues and make what is one of the year's biggest video game releases — perhaps the biggest release — accessible to absolutely everyone who wants to experience and enjoy it.
How do you feel about these issues regarding Cyberpunk 2077? Let us know in the comments below.