With the next-generation of Xbox on the horizon, a lot of games featuring Microsoft's IP will be receiving backwards compatibility updates. Earlier this week, for example, we heard how Halo: The Master Chief Collection would get a special upgrade enabling 120fps and 4K, and now a new update for Killer Instinct has been rolled out.
The official website for the game makes it very clear that patch 3.9.13.0 (coming in at 3.4GB) makes the game "fully" backwards compatible, but unlike Halo, there are no performance changes - it's the same game ready for next-gen.
Those playing Killer Instinct on console can expect a large patch – roughly 3.4GB – when they next boot up the game. This patch contains a few tweaks that allow for Killer Instinct to be fully backwards compatible on Xbox Series X|S.
Today’s patch contains NO new content, and NO performance changes. It simply allows the same Killer Instinct you know and love to be ready to play on next-generation Xbox consoles.
It's at least nice to know the Killer Instinct series hasn't been completely forgotten about. Although it's one of Rare's creations, the latest entry in this long-running fighter series was originally developed by the American team Double Helix Games. Fingers crossed we see more of Killer Instinct in the future.
And in case you're wondering, as of the game's 2017 Xbox One X update, Killer Instinct runs at 60fps and native 4K. Will you be playing this title on the Xbox Series X or Xbox Series S? Were you hoping for anything else? Tell us below.
[source ultra-combo.com]
Comments (14)
As it is a fighting game, it cannot make changes to the performance, because that will drastically alter the gameplay, and you would have to relearn the game. People rely too heavily on frame data in fighting games more so than in any other genre.
Frame data is the concept that each move that a character perform has a certain amount of frames to animate, which includes startup, active frames, and recovery frames. For example, if Jago's uppercut has active frames that begin in frame 10 and it lasts for 15 frames under regular conditions, which is 60fps, when you change to 120fps, the entire animation would change, and therefore the frame data would change, and you would have to relearn timings, etc that comes with fighting games. If the game was suddenly 120 frames, the frame data of every move would be changed, and the game would be ruined for so many who played for years.
So yeah, unfortunately, until the industry decides as a whole to move forward with 120 frames per second in fighting games, we will not see any run at more than 60 frames per second.
Long boring comment over lol.
To be honest, I hope they don't push that out to all X1s.
Even in urban areas, people have data caps & I'm at 95%.
It's curious that they need an update, thought, cause I was thinking that backward compatibility with One's titles was a native feature of the Series consoles.
Anyway, this game truly rocks, so I'm glad I'll be able to continue my combo journey on Series X !
It runs 4K 60fps that’s perfect
Well done for bringing this to series consoles. This next generation has unbelievable backward compatibility and lots of enhancements, let’s be dam happy and great full. Else I shall send you back to gaming in the 80’s and 90’s then you will really have some thing to complain about.
Such a good game. What started as a free to play fighter turned into one of the best fighting games in the gen. Every season improved the game further and now with all three seasons out I'd rate it significantly higher above the rival Street Fighter V on PS4. I find it that good.
Awesome game that already runs perfectly on Xbox One X. Just to expand on the article, Double Helix Games developed the first version of Killer Instinct "3" but season 2 and 3 introduced big changes and those were developed by Iron Galaxy. Also, Rare helped in the development, as they did with Battletoads (2020). Specifically, Ken Lobb is the main director of the game.
Just had my Game U.K. conformation making sure I have funds to pay for series x preorder. I know it’s not much and probably generic, but it’s one step closer to heaven 🤣
This game already runs at 4k/60 on one x, so it's sorted for XSX... However the One S version is 900p/60, so sadly it will still be that without a proper patch on the XSS.
Thats a real shame, it could be 1440 or even full HD 1080p would do.
That said loading and texture filtering will be improved and we also don't yet know the quality of the XSS upscaler, I assume that it will be improved over the Xbox One family, so it might look very nice anyway.
@GamerDad66 I’d honestly expect to see such compatibility updates rolling out for many games on both X1 and PS4 as we approach the next-gen launch. FFVII Remake got its first patch since release just the other day, suspected to be for compatibility, but that was only a couple hundred MB, so not as drastic as this one.
@JetmanUK it’s possible the update may allow the game to run higher res on Series S, it’s not strictly ruled out by the dev’s comments.
@JetmanUK I don't know which pre order to keep. The series s or x. Some reports make me think the s is enough and then there are others like these which make me want to keep the x. If microsoft games don't get improved there isn't much hope for the countless other third party 900p xbox one games.
@pip_muzz I completely agree. An amazing fighting game and one that doesn't get anywhere near the attention it deserves.
@sixrings
I totally get what you are saying, I am in the lucky position of pre-ordering both to keep, one for downstairs (X) and one for the bedroom (S), both replacing old One X's.... So I don't have to choose. I'd say if you can afford it then keep the X to avoid disappointment. I'm actually excited to see what the little box will do, we all know the X will be a monster.
@BlueOcean Trust the Banjo avatar to give the Ken Lobb of Goldeneye Klobb fame the Rare reference. Fantastic trivia
I also hope a new Killer instinct is in the making.
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