We've been hearing great things about Gears 5 on Xbox Series X and Xbox Series S over the past few weeks, and The Coalition has now detailed the game's seriously impressive Series X input latency.
You can see a full roundup of all the timings below (captured using a 65' CX LG OLED TV), but the basic breakdown is that it boasts 36% reduced latency in Campaign and 57% in Versus compared to Xbox One X.
The result of this, according to The Coalition, is a "profoundly more responsive experience for our players…especially when every millisecond matters."
Xbox boss Phil Spencer also commented on these figures earlier today, noting that he "instantly felt" the change in input latency on Xbox Series X|S, praising the work of the development team.
How excited are you to try out Gears 5 on Xbox Series X|S? Let us know in the comments.
Comments 8
I'd been saying that this is a big area of next gen, but more so Xbox, that MS and Devs will find difficult to put across when more gamers want or expect there to make the big boost in graphics (and sound) that we would have had in the early generations.(they will be disappointed, until raytracing properly kicks in)
It's a worthy headline but most people will just look at the graphs and say Eh? What?
It's an early that I'm looking forward to for one, even though I'm far from a professional gamer
Impressive...
I have been waiting to hear and see DLI results and wondering how much of a difference that makes. Don't know if it makes a difference on Backwards Compatibility or whether there is some aspect of software that impacts on Input Latency.
Obviously higher frame rates make a difference as the game is refreshing more times a second, processing more inputs per second and acting on them more too...
@BAMozzy It should optimise beyond what just high refresh rates are supposed to do.
https://youtu.be/QzmoLJwS6eQ
@Medic_Alert Look up nvidia reflex, it's pulling in lower (lower ms) numbers than this.
Input latency finally goes down just as streaming goes up.....joy!
@Senua I know about that - although I never once heard anyone mention games feeling different, feeling more responsive from any of the people with preview units. The vast majority of games available were playing through Backwards Compatibility and of course, they were built around the current gen. Its all well an good having the 'input' earlier in the pipeline but maybe the games are coded in such a way that it makes little/no difference. If its saving 10ms in BC, its still a saving but maybe not noticeable.
The Coalition can actually tweak the code for example so that the input is actioned sooner in the pipeline - knowing that the input will be available sooner as part of their optimisation for Series S/X.
Maybe difference was noticeable in BC games BUT those with preview units were not allowed to speak about it due to NDA's. Maybe it wasn't fully working on the preview boxes - after all, its also software and existing controllers will need to be updated.
There are still questions about it that cannot be answered by 'nVidia' video's at all - even if its similar to the method Xbox maybe using....
This is great work. MS should be proud.
I have an LG C9 which is basically an LG CX and I am very happy to read this because I'm replacing my Xbox One X with a Series X. To see all these improvements in latency, loading times and performance in current-gen games, double frame rate in games like Sea of Thieves or Forza Horizon 4 and better frame rate in games like Monster Hunter World or Final Fantasy XV, is the best thing about upgrading. I can wait for ray tracing and next-gen graphics such as Fable but I honestly can't wait to see hundreds of games running better than ever without paying extra. This is a universal improvement for everyone to enjoy their games. Best console, best controller and best backwards compatibility makes Xbox the best gaming platform.
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