We've seen countless tech spec comparisons over the past few months as rumours flew in about the Xbox Series S... but now it's officially been revealed! And as a result, Microsoft has finally unveiled the official spec breakdown.
You can see it below, which confirms the Xbox Series S is packing very similar specs in the CPU and GPU department to the Xbox Series X, along with a custom 512GB SSD with an expansion slot for more storage, as well as 1440p support at up to 120 frames per-second.
Here's the complete list:
If you haven't caught up with the news yet, both the Xbox Series S and Xbox Series X are set to release on November 10th, with pre-orders going live on September 22nd. The consoles will be available either via a standard one-off payment, or via the Xbox All Access subscription service in applicable regions.
Is there anything here that particularly stands out to you? Which console are you leaning towards at the moment? Let us know your thoughts on the next-gen systems and spec sheet above in the comments.
Comments 13
Lot of further optimisations will come from the custom Xbox Velocity Architecture which will act as as a multiplier.
Perfect spec for a 1440p60/120fps console, removing all kinds of bottlenecks (CPU, IO, IPC improv) present in X1X which already runs massive dense open world titles like RDR2 at native 4k30fps.
What about the WiFi capabilities? Will they have WiFi 6 for instance?
@S1ayeR74 Wifi/Wireless will always suffer from signal interference/packet drops (even with Wifi 6 beamforming etc) which is why dedicated gigabit ethernet line is always preferable for high octane stable gaming performance.
@Z3u5000 Number one project prior to launch is to hardwire ethernet through my house. Now that I have my deadline, I best get on it
Why the huge difference in RAM speeds?
Series X - 10GB @ 560GB/s & 6GB @ 336GB/s
Series S - 8GB @ 224GB/s & 2GB @ 56GB/s
@Z3u5000 good comments and as an XBOX ONE X owner, I’m now tempted to go for the Series S as the X is too big.
It’d be interesting to see if games like RDR2 could now run at 1440p 60fps on Series S.
@Luigia Undoubtedly, since there’s no CPU bottleneck and RDNA 2 brings IPC improvements. I think Series S also has custom hardware for 4K upscaling according to the official video.
Narrow gap in performance.
BIG gap in price.
I like it
@Z3u5000 That’s nice, shame it didn’t answer my question in the slightest.. I’m happy if you can run cables all round your home, I’ll stick to wireless thanks and I still win in COD..
The official video explains it, the RAM is balanced for 1440p. You don't need the same speed and amount of memory and TFLOPS for 1440p than for native 4K.
https://www.purexbox.com/forums/xbox-series-x/general_xbox_series_s_thread?start=20#reply-34
Series S is the same as Series X but without native 4K but it's able to upscale to 4K. It's a brilliant product and its value is impossible to beat.
I do not understand how Sony can put out a new system that can't run games in 60FPS unless it's 1080p and justify selling it to people.
@graysoncharles Some people have a misconception that frame times and performance are limited to just how fast your GPU is, but CPU performance is obviously critical too, it would be no good if you had a GPU that can render beautiful visuals at 4K at 120fps if you don’t have a CPU that can generate enough frame data to render that quickly on the GPU. A powerful GPU needs a powerful CPU to back it up and Xbox Series X delivers this.
https://news.xbox.com/en-us/2020/06/10/inside-xbox-series-x-optimized-dirt-5/
Framerate is obviously key in a racing game. You get a stronger sense of speed and responsiveness at higher frame rates. 120fps seemed crazy to me at first, when Xbox told me that Xbox Series X could support 120fps, I thought “Sure, for something a little more simple perhaps… Perhaps a simple arcade game or something…”
Firstly, I was very surprised at how quickly we were able to configure for 120fps and get it up and running. More importantly, I was shocked at how quickly we could hit 120fps! We hadn’t done any optimization for it at this stage but the game was frequently hitting 120fps.
@S1ayeR74 😂 That's what I was thinking as well. Everyone knows a wired connection is more stable. In the grand scheme of things it doesn't matter that much though.
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