Crash Bandicoot 4 Will Feature 'Modern' And 'Retro' Gameplay Options

Yesterday gave us our first look at Crash Bandicoot 4: It's About Time, including a reveal trailer and three full minutes of gameplay. And as you can tell from the footage, the game will feature plenty of new ideas and mechanics.

One of these is the inclusion of "Modern" and "Retro" game modes, which will present different gameplay experiences. Retro will play like the old games - collect 100 Wumpa to increase your set number of lives - while Modern will do away with lives entirely, with Wumpa instead going towards end-of-level goals.

Here's what Toys for Bob Design Producer Lou Studdert had to say about it in an interview with IGN:

"If you die, you're going to restart at a checkpoint [in Modern mode], as simple as that... That means, 'Okay, what do we then do with Wumpa?' So what we've done is we've changed Wumpa collection to be part of that collection currency of collectibles, end-of-level rewards. Retro is actually retaining the lives and game over system from the original game."

Elsewhere, Crash Bandicoot 4: It's About Time will feature an array of new gameplay mechanics including the ability to wallrun and grind on rails. The game's four Quantum Masks - a key focus of the story - will allow you to slow down time, manipulate gravity and more.

Crash Bandicoot 4: It's About Time releases for Xbox One on October 2, and it's available for digital and physical pre-order right now. Buying it digitally from the Microsoft Store will also get you the Totally Tubular Skins as a bonus.

Liking the sound of this? Excited for Crash Bandicoot 4? Let us know in the comments.

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