Indie developer Dynamic Voltage Games has teased an exclusive title for Xbox Series X that will feature 4K visuals and 120fps support. An announcement was made via Twitter, where the developer revealed footage is on the way next week, but they're unable to capture it in 4K and 120fps just yet.
If you've never heard of Dynamic Voltage Games, this is the developer behind 2019 puzzle-adventure game Pirates of First Star, which was built in 7 months on a $162 budget by just one person (thanks Gamasutra). The company also released a shooter called Final Star in 2018, which released to generally positive reviews.
We're not expecting this to be a big-budget AAA title, so set your expectations accordingly. Even so, it's exciting to see another newly-announced game for Xbox Series X (an exclusive, no less) is on the way, and we'll definitely be keeping a look out for that footage next week.
Have you played Final Star or Pirates of First Star? Let us know what to expect in the comments below.
[source twitter.com, via gamasutra.com, metacritic.com]
Comments 20
I had never heard of (or played) the other two games by this developer. But this should be an interesting reveal.
Can someone explain to me why some people get so worked up for 120fps when the human eye can only see 60fps? If it drops to 70fps they quite literally cannot tell.
But, at least it should be a showcase of what the console is capable of
I sense a theme going on here, what with both his previous titles having "Star" in their names...
120 FPS? That’s just madness!
I'll deff check that out
@Corum Madness?! THIS IS SPARTA!
(sorry couldn't resist)
@SuperNintendoMii I think it has more to do with game precision that is does any kind of visual effect. I have never experienced true 120Hz gaming, but I hear it's quite important to competitive gamers.
@SuperNintendoMii Can someone explain me why people think they can ''only see 60fps'', or whatever that's supposed to mean. We don't see in ''frames'', our vision is continuous. The human eye can detect light signals that last only a few milliseconds (so you could detect an artefact at 500fps for example). People can see the difference between 60 and 120fps, and even more than that, and you can train your vision to do so.
Does 120fps matter for video games? That's another question. I'd argue that anything above 120/144fps is certainly pointless, but that doesn't mean you can't see the difference.
And of course, I don't think most people here have a monitor that can even display a refresh rate of 120fps, if anyone even has one at all. So you couldn't even try to see the difference because most screens only go up to 60fps.
Not expecting a system seller but this will be interesting I'm sure!
@Octane ah thanks for that. I still think it's probably overkill, do we really need 120fps? Certainly not higher, which would seem pointless.
I am however in the minority (as far as the Internet goes anyway) in that I'm perfectly fine with a solid 30fps. Yes, 60fps would be good but if a game is 30fps is literally doesn't bother me, I'm not sensitive to framerate like some people (pc elitist for example).
I honestly think 120fps will only suit certain games like Forza, Fifa and FPS like CoD and BF.
I remember playing The Witcher 3 in 60fps and thought everything just looked wrong and unnatural. It was like the game was being played in fast forward.
@SuperNintendoMii I mean, we probably don't need it. But this is probably an indie game with simple graphics. So they can do it without sacrificing much, and making some headlines at the same time. I expect it's completely pointless for whatever this game is supposed to be.
4K! 120FPS!? That's so incredible I almost care!
Is this the name of the game this generation? Specs and graphics? Each article that I see where this is big deal makes me sad for the industry...
@Heavyarms55
Graphics have always been a focal point of video games. These aren't text based games after all.
@gingataisen Naw. If graphics had been the most important thing for games, then the most successful game systems over the years would be quite different. Game Gear would have slaughtered Game Boy. Sega Gensis would have crushed SNES. Just to name a couple examples.
Gameplay first, story second, affordability third, then graphics maybe 4th.
Of course a massive difference in one of the categories can mess that up. You could release the best game ever imagined - but if it costs 20 times anything else on the market, it isn't going to sell. You could write a super interesting story, but if the game-play is riddled with glitches and crashes, it doesn't matter.
But graphics? Unless a game is truly hideous, that rarely is a deciding factor. Unless we're talking about the same game, on different devices. But games like Witcher 3, Super Mario Bros, Halo 3, Pokemon Red and Blue, Final Fantasy 7 and such did not sell so well because they were the prettiest games in their genres, they sold because they had the game play and stories people liked.
And if specs and graphics were key, the PC would reign undoubtedly supreme. With consoles only being popular as budget items for kids.
@SuperNintendoMii @Octane It also improves controls but anyway like Octane said in this case it will likely be irrelevant to the (indie) game that they'll announce but they got some attention already.
@Heavyarms55
So, are you agreeing or disagreeing with me? I really can't tell.
So, does this game break Microsoft's declaration of "NO XSX EXCLUSIVES FIRST YEAR" or is it not coming out until 2022?
@gingataisen Well I guess if by "a focal point" you did in fact mean one of several, then I'm agreeing with you now. But I think when I read your comment the first time I misread it and thought you said "the focal point" as in the only one, or most important one.
@rjejr
Good question.
@SuperNintendoMii "Can someone explain to me why some people get so worked up for 120fps when the human eye can only see 60fps?"
That's actually not true. Real life doesn't work with frame rates at all, and neither does the human eye, or any eye of any living creature, for that matter. The eye and the brain process information like a constant stream, not as successive pictures/frames at a certain fixed speed.
But having said that, approximations have been made, and converted into frame rate numbers, and quite a few, if not most scientists and/or researchers actually would agree that if you convert real life to frame rates, then it actually DOES "run" between 120fps (at least) and 1000fps max. The limit basically only depends on the individual, whether trained or not, because it's all about how fast you or anyone else can interpret the signals that your eyes are sending to your brain, so it will vary from person to person.
Suffice to say, taking all that into account, then we actually CAN detect 120fps in games as well.
It is also well-known and researched that jet fighter pilots are trained to do and see even more at those and even higher frame rate speeds.
On a side note: the reason why we actually can detect frame rates, is simply because it's such an unnatural representation of what we see and how vision works in real life, and because it differs SO much from that, we can relatively easily see the differences between the various frame rates, so it's actually also true that the higher the frame rate, the more "natural" a game seems to be.
Some informative links, in case the topic piques your interest:
And here's a handy test, that you can download in pdf form:
https://www.reachcambridge.com/wp-content/uploads/How-many-frames-per-second-can-the-human-eye-see-.pdf
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