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Topic: ID@Xbox news thread.

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shingi_70

[Edited by shingi_70]

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

Xbox Gamertag: shingi the 70

SuperKMx

Good work, shingi_70 - love the idea of having a thread for all the ID stuff.

Mighty No. 9 and Cobalt are on my most wanted list, for sure!

Ken Barnes,
Freelance Writer, Full-Time Idiot.

Xbox Gamertag: SuperKMx | X:

shingi_70

So Via Xbox Wire ID@Xbox One Chris Charla posted some news on the program like he promised.

The List of first run developers are.

Inis
Comcept
Vlambeer
Double Eleven
Slightly Mad Studios
Born Ready
Happion Labs
definition 6
Team 17
Panic Button
Double Fine
Drinkbox
Team Colorblind
Signal Studios
Zen Studios
Bongfish
Half-Brick
Ninja Bee
Zeboyd
The Men who where Hats
High Voltage software
Jackbox Games
Capy
Behavior
Hidden Path
Gajin Games
The odd Gentlemen
Wayforward


Huh my speculation list was pretty on point. It isn't the full list mind you since I know through Twitter and Google Fu that more guys than the ones on the above list got accepted into the program. It seems that they picked the either High profile developers or those who will have games ready by next year.

My next post will be adding these guys and the article to the OP while speculating what each dev is working on.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

Xbox Gamertag: shingi the 70

SuperKMx

Just an absolutely awesome list of developers. SO happy to see WayForward on there, and Inis. I'm guessing it's just too much to ask for Inis to re-release Gitaroo Man on Xbox One?

Ken Barnes,
Freelance Writer, Full-Time Idiot.

Xbox Gamertag: SuperKMx | X:

shingi_70

@DRL

Yeah i'm hoping we see ports of Kickbeat and Castlestorm as well. Castlestrom expecialy is really fun but got lose in the shift to next gen and would gain a lot by doing a release on the next gen consoles.

I updated the OP with a a bigger list of developers in the program. I found some through my Twitter magic and the rest from a blog post over SKA Studios (the guys behind The Dishwasher and Charlie Murder). I also made a list of games that are coming and link'd them to a youtube video of the game in question.

I know Noogy of Dust fame signed up for the program today, and bother Watermelon Co and Snowcastle Games are signed up and trying to get Microsoft to push their stuff through to get their respective Games (Pier Solar and Festival of Magic) onto the system.

I'm going to look into it, but i'm wondering how quickly will developers be able to turn around and release games. Two Tribes put out three ports in pretty quick succession so i'm wondering if that's possible for the Xbox One game store.

Done for today guys. Since this thread is about downloadable and indie games I might post my musings on episodic gaming. (I really need to start blogging).

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

Xbox Gamertag: shingi the 70

SuperKMx
shingi_70

Done for today guys. Since this thread is about downloadable and indie games I might post my musings on episodic gaming. (I really need to start blogging).

You sure do! Use that old "Contact" button at the bottom of the screen and fire us an email if you fancy writing some stuff for pX

Ken Barnes,
Freelance Writer, Full-Time Idiot.

Xbox Gamertag: SuperKMx | X:

shingi_70

I might have to. My writing skills aren't that great but practice makes perfect I guess. Plus I was kicking around an article on episodic gaming and its impact on the industry and the xbox this coming Gen.

On a more disheartening note it seems that while ID@Xbox is getting praised, it still has its detractors due to a dumb policy that only hurts developers and gamers.

Right now ID@Xbox has a clause where there needs to be launch parity in terms of release date or its harder to get your game onto Xbox One. Microsoft says they'll work with developers on a case by case basis, but its still bad for developers who can't develop on multiple platforms at the same time, and hurts consumers who might not get the game. At the end of the day as a gamer I don't care if Octodad or GalakZ was on the PS4 first if its coming to xbox one.

Also Super Time Force is delayed till next year since its coming to xbox one.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

Xbox Gamertag: shingi the 70

shingi_70

Looks like the launch Parity controversy has hit a head tonigh, since Witchbeam the developers behind Android assault cactus won't be allowed to publish through the program for hitting PS4 and WIi U first. The outrage is a bit amusing since Witch beam has said nothing but good things about the program other than, only noting that the launch parity rule sucks.

After getting a ton of tweets from people about this Chris Charla tweeted this pretty much saying he knows the rule sucks.
jwvclc6JQxbtP.png

Vlambeer posted on twitter than they're activily talking with the Xbox team to try to get the rule droped.


Microsoft is having their ID@London keynote this week brining all the European devs into the program for a 5 hour summit where some should receive dev kits. Semi related but Microsoft's Lift London studio will be taking in another indie developer in February of next year.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

Xbox Gamertag: shingi the 70

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