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Topic: Do You Think The Sales Model And Rising Budgets Are Killing Creativity In The Gaming Industry?

Posts 1 to 13 of 13

LtSarge

So this is something that I've been thinking about for many years now: we're not getting as many different and unique games as we used to before. Back in the day when games didn't have massive budgets, developers were allowed to experiment, be creative and release all kinds of games. But in recent time, budgets for games have drastically increased and it's not the same as it used to be before. Games take a long time to be developed, not to mention have high costs. Fewer developers are taking risks today because the costs are simply too high if their projects don't meet expectations. While the sales model has worked for a long time, it genuinely feels like as time goes on and the costs keep rising, we're going to see less creativity in the gaming industry.

To give a few examples, one is Sony's Japan Studio. They decided to downsize it and let go of a lot of employees because the games they were making didn't meet expectations. Another example is PlatinumGames, who stated today that they want to focus on making live service games: https://www.pushsquare.com/news/2022/02/platinumgames-boss-mi...

"Inaba goes on to say that a changing industry is a key driving force behind this decision"

To me it sounds like their single-player games just aren't meeting expectations either and they have to go down this route if they want to be successful.

There are plenty of other examples, but the point is that I'm sure if you've been following the gaming industry the past few decades, you will have noticed these changes as well. And I feel like this is something that not a lot of people are focusing on because they are still getting lots of great games. But what about all the different and creative games? Most titles we play today are basically the same games we've been playing for the past decade.

Which is why I now want to focus on Microsoft and their subscription model. Probably a hot take for a lot of people, but I genuinely believe that with Game Pass, developers will be allowed to be more creative with their games than if they had to rely on the sales model. Not having to think about reaching certain expectations, Game Pass developers will be able to experiment more and create more unique and different games. Considering how games are becoming more expensive to develop, the only solution I can see going forward is for a subscription model to provide financial stability to these companies in order for creativity to keep flourishing in the gaming industry.

This is one of the reasons for why I want Game Pass to be successful and for Microsoft to keep acquiring more studios. In this case, it's beneficial to have an actor in the gaming market that has more or less limitless resources in order to provide continuous financial support to their studios so that they can create whatever games they want. For example, with the Activision Blizzard acquisition, my hope is that most of the Call of Duty developers will be freed up and allowed to create other games. Another example is if Microsoft acquired Sega and let their in-house teams create games other than Sonic and Yakuza. A new Super Monkey Ball, NiGHTS, Panzer Dragoon, Skies of Arcadia, Golden Axe, Shinobi, House of the Dead, hell why not a new Samba de Amigo? Sega is sitting on a treasure trove of IPs that have gone under-utilised for such a long time because of the sales model hindering them from taking risks.

As a person who has been playing video games for a long time now, it's clear to me where the gaming industry is headed and which side I will turn to if I want to see more unique and different games. I'm the type of person who has played so many video games that I'm desperately looking for new and fresh experiences. That's why Xbox is looking to be the most appealing platform for me in the future. The variety is there, the creativity is there. Last year, Psychonauts 2 came out and that was one of the most creative 3D platformers I've ever played. I think it's going to take a couple of years before we can get a better picture of what we can expect from Xbox going forward as Microsoft is still in its "growing" phase. But the way I see it right now, Xbox has the most interesting and promising future of the big three.

LtSarge

Grumblevolcano

I feel that Microsoft and Sony's "most powerful console" battle is the biggest culprit and the Switch showcases this very well. The massive increased focus on live service is primarily on Xbox and Playstation with Game Pass actually increasing the focus just like the sales model. Everyone can see that Fallout 76 went from this very buggy and content-light gigantic disaster to a big success all thanks to Game Pass and so now when studios want to release full price live service games they put it on Game Pass to help it succeed, most recent example of this is Rainbow Six Extraction being a day 1 Game Pass release.

Jim Ryan has said about 10 live service games in the next 4 years but there's also rumours about Spartacus, the two things go hand in hand if Spartacus turns out to actually be a Game Pass competitor like the rumours suggest.

I feel Switch is the most interesting and promising future of the big three. The platform has a large variety of games including coming in the future and a Nintendo Direct hasn't even happened this year yet. The most powerful console battle between Microsoft and Sony does mean 3rd party Switch games are starting to go increasingly in the cloud version direction though which is concerning.

[Edited by Grumblevolcano]

Grumblevolcano

LtSarge

@Grumblevolcano I feel like if you had asked me five years ago, I would've said that the Nintendo is the most interesting platform and has a promising future. But now that we're five years into Switch's life cycle, we've already had plenty of time to experience the wonders of a hybrid console. It's not that exciting anymore and Nintendo will most likely release another Switch as their next console. Not to mention that in terms of exclusives, Nintendo mostly have platformers and JRPGs with only one series in several other genres (Smash Bros, Mario Kart etc).

Nintendo is simply not experimenting or putting out different games as much as they used to before. Just look at all the awesome games they put out on the Wii: Punch-Out, Wii Sports, Wario Land: The Shake Dimension, Donkey Kong Country Returns, Sin and Punishment: Successor of the Skies and so on. Not to mention all the great third-party exclusives that were on Wii. They barely care about their other franchises, such as F-Zero, Star Fox, Pikmin (where the hell is Pikmin 4?) and more. The way I see it now, Nintendo has focused a lot more on releasing older games on Switch, like Wii U, 3DS, Wii ports and remakes of older titles rather than creating new and different experiences. That's why it's hard for me to be excited about Nintendo's future because the company is not run by Iwata anymore. He was the one who constantly pushed for more unique software, not these constant re-releases of games. Even when they re-released games on Wii, they did so with a different control scheme. Remember New Play Control? You could play Pikmin 1 and 2, Donkey Kong Jungle Beat and Mario Power Tennis with motion controls. In the case of Pikmin, it made the games that much better to play.

Furthermore, while certain Nintendo franchises have certainly become better by adapting a different formula, the hardware doesn't make them any more interesting to play. Nintendo games have become just like any other games. Before you would have the Wii motion controls or the Wii U's dual screens that made for more unique and refreshing experiences. The Switch just lets you control games with normal controls. It's not any different from PlayStation or Xbox now and it makes Nintendo stand out a lot less in my eyes. In other words, the level of creativity has been lost in a lot of ways for them.

[Edited by LtSarge]

LtSarge

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

isturbo1984

No.

I think the industry's revolving door model, company mismanagement, and kowtowing to investors is killing creativity.

"The Revolving Door" model. The industry is no different than any other in terms of how they treat its labor force.--Like dogspit. Aside from a few veteran faces we've seen get plastered in articles, there is a revolving door of temps that get no benefits, no voice... and apparently no name in the credits. People just aren't happy.

Company mismanagement. Yeah, the developers at Techland totally wanted to have a "roadmap" of content following the launch of their unfinished game. A game that was scrapped and rebuilt at least twice because the boss wanted them to chase some trend. /sarcasm. At its best, we get Dying Light 2, at its worst, we get a shell of a game patched into existence in 18 month because the leads are misguided or indecisive (talking about Anthem). Months and years of wasted budget. Most of it on marketing.

Kowtowing to investors. Nobody has any stones. The pink-hair on the ground floor doesn't have the stones to tell their boss not to push out the game early. The boss doesn't have the stones to tell their CEO pushing out an unfinished game is a bad idea. The CEO doesn't have the stones to tell the board it's a bad idea. And nobody on the board has the balls to risk putting in a little more time to release a polished product rather than just settling on making a quick buck.

Meanwhile, these companies and their bean-counters are too busy trying to put band-aids on their festering model of wasting money in its many forms. None of which has anything to do with the illusion of rising costs.

"The Skeleton King, secret, post-credits 'true' final boss"
-Eldin Ring leaks

themcnoisy

@LtSarge I dunno man. Yes every big publisher will jump on games as a service, it actually makes sense for reoccurring monies. Then other companies will step up to provide the 30+ age group for single player stuff.

I think a bigger cause for concern is the complete lack of new ideas from the industry full stop in regards to single player. When the likes of civilization, final fantasy, doom, Minecraft, unreal tournament, halo, project Gotham racing, gran Turismo, Elite, The walking dead and International superstar soccer and all the other trend setters released they wowed us as they were all so good and so unique. Even the multiplayer focused games had a strong single player component.

We have had some good and unique games recently, but they can't really form a genre. Games like Telling lies or The witness. The reality is they are a novelty like Wii bowling.

Then you have the Battle royale genre which has excelled online. Sim racing due to online. Wordle because err online. Online has pushed the creativity away from single player. All the upcoming programmers are big on Fortnite and MMO style games. It's a natural passage way. So many leaps and bound in online, whilst single player games have become a smorgasbord of old genres mashed together. When something as dog ship as Roblox is trading at billions of pounds and Streets of Rage 4 is barely played by anyone comparitivley then we are fighting a losing battle.

However there are so many amazing single player games out there from the last 40 years, and if single player keeps stagnating we can just go all in on retro.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
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Multiplat 2015: Final Fantasy 7

Krzzystuff

Gaming has definitely gone corporate and many are still looking at ways of milking as much as possible out of folks (loot boxes before they became illegal, NFT's). I'm hoping that things go a bit differently under Xbox/MS purely because they make so much money from other ventures that the shareholders interests are elsewhere. Any publicly traded publisher is demanded to make as much profit as possible and pushes games out in poor states. Hopefully they are starting to learn that crap games on will suffer but CDPR wasn't a lesson... hopefully BF 2042 will be?

[Edited by Krzzystuff]

Krzzystuff

Xbox Gamertag: Krzzystuff

PhhhCough

Depends on who you ask, what they're looking for, etc. I feel most, if not all game genres are well represented. From fps(halo infinite, valorant), racers(fh5, dirt), platformers(celeste, mario maker 2), rpgs(octopath traveler), action/adventure(take your pick). We also have games like loop hero, hades, hollow knight, wargroove, among us. If the AAA devs focus on big budget, MT, GaaS titles, I feel the indies are there to pick up the slack elsewhere.

The lack of "creativity" might just be due to the fact everything is a remake or a sequel, right now. Hfw, dying light 2. Xbsx has halo infinite and forza horizon 5, both sequels. Ps5 has demon's souls and ratchet and clank, a remake and a sequel. Returnal is there, a AAA effort from an up and coming dev. But what has peoples interest? resident evil 4 remake, tlou remake, GoW Rag, people want next gen upgrade for rdr 2, they want GTA 6, days gone 2. Elden ring, I'm excited for, but let's not pretend it's drastically different from previous souls games. If people feel like things are stale, the consumers are kind of to blame.

There are great, imaginative games out there, for each genre. It's like music. Don't enjoy the mainstream stuff, go underground. Look and listen for the more unheard of songs.

[Edited by PhhhCough]

PhhhCough

GodofCapcom

Yes. Gaming is too big now to be too risky. You'll get new gameplay mechanics, but the core of the game won't change. Something like Death Stranding is too risky.

I think the GaaS games are the ones that are trying to be innovating. Look at Fallguys, Rocket League, Fortnite, That spell caster game. That Brawl battle royale Epic published. Knockout City is something new.

[Edited by GodofCapcom]

GodofCapcom

BrazillianCara

While I don't think the overall situation is that dire, at least we can count on indies to pick up the slack.

BrazillianCara

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

VisitingComet1

I think Early Access has hurt gaming more then anything after all the stupid loot boxes and microtransactions. I am fine if an indie or a small studio needs to put a game in early access but a big publisher launching kick starters and early access is disgusting. Look at baldurs gate 3 its going to end up being in early access for years. Just my two cents.

VisitingComet1

SuntannedDuck2

The more live services it shows who wants to follow a business model and can or can't get in because the top ones already won so them still trying as newcomers with however many is just hilarious too. XD What resources used and however many wasted.

Early access/unfinished games to have updates is kind of awkward. Like it's basically paid QA and for those interested sure but some are or aren't going to be as respected or effective execution of that either. Indies can't have that of course but big studios clearly saving money with early access there. Sure it's an option and I guess you get better fan feedback on what you want the product to be besides it's early state but I don't think much has changed with or without early access has it for some products or were 'all or a good amount' better off with early access then just the blunders we see without early access.

With mo cap, big actors, celebrities, whatever changes to engines, big name brands continuing, whatever directions for trends of live services in big singleplayer or multiplayer games yeah things are changing for sure. PSVR2 isn't going to change much. It is exciting but it has it's devs still having the same control issues as PSVR1, but more noticeable of Wii launch title motions that many people don't want to see again even though PSVR2 should be like the sixth gen refining but still experimenting. Then repeating 2006 Wii again.

Games are interesting but still feel like PS3/360 era games refined in different trending ways. Now I could say the same about many linear games but to me some are following others too hard in the big space still with sometimes awkward balance or 'keeping up' with certain features and I find them disappointing (Jedi Survivor, Bayonetta 3) while Indies may have their inspirations for roguelikes/metroidvanias and such but others still have that spin that makes you go oh we haven't gone here yet and the limits still haven't been reached at all for new mechanics, changes, cool weird directions.

Even though with Switch you have people still enjoying some games without mo cap games and it's great to see 'games' have a space then this big budget expectation all the time as if that's all it is when it clearly isn't and doesn't need to be either (or handhelds continuing on after the un-sure-ness of 3DS/Vita era and mobile) and all this other stuff just improving in the same or different ways. Cloud happening with certain titles because it's easier than downscaling to companies but they do or don't for mobile releases either? You have motion controls/typical controls for those wanting either which is great I like good motion implementation, a dock to put a tablet in like it's a PSP or Nomad to your TV or on the computer side a Pocket PC/PDA to a monitor. Nothing new but hey it's cool it's a thing in handheld consoles again besides just a 2 in 1 tablet having a HDMI cord. We don't get the remote play approach with Steam, PS5, Xbox so those are still going besides phone casting to your TV not TV compatible apps which is cool if you know how it isn't very hard just find a that's new enough (even if probably 5-10 years old then say an older. I used my 32 inch TV I bought in 2016 or so and it worked, of course the old 3D TV doesn't) and you are good to go.

Gaming I think is very eh and also very exciting depending on where you look, play, see marketing, what gameplay/story/graphics, etc. you really care about and if going retro is also the option to seek or not.

[Edited by SuntannedDuck2]

SuntannedDuck2

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