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Watch Dogs Visual Numerics Confirmed

Posted by Wayne Davies

Dynamism is everything!

Earlier this week, there were concerns raised regarding the framerate and resolution of the upcoming Watch Dogs on Xbox One and PlayStation 4, after Sony made claims on their official site that the highly anticipated title would "run at 60 frames per second in 1080p" on PS4. That claim was soon removed and now Ubisoft has confirmed that Watch Dogs will run at 900p on PS4 and 792p on Xbox One.

The game's creative director Jonathan Morin told the Ubisoft Blog that he's more concerned with the overall experience of Watch Dogs rather than the minor technical details and when went on to explain what is more important in an open world game, compared to a corridor shooter.

"Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games, but you make choices about the experience you want to deliver. In our case, dynamism is everything," Morin said. "Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution."

"People tend to look at corridor shooters, for example, where there's a corridor and all the effects are on and it's unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame," he added. "So it becomes magnified in cost."

The blog also went on to explain some of the specific differences between the Xbox 360/PlayStation 3 and Xbox One/PS4 versions of Watch Dogs. In the single-player, Xbox 360/PS3 players will see fewer NPCs in some areas, but it won't affect the core gameplay. For the multiplayer, Morin said Xbox 360 and PS3 owners will miss out on the Competitive Decryption Combat mode and the ability to free roam with multiple players.

Morin makes a solid case regarding the chosen framerate and resolution, though the removal of the most competitive multiplayer mode on last-gen consoles is unfortunate. What do you guys think? Let us know in the comments.

Watch Dogs is set to launch on May 27th for Xbox 360, Xbox One, PS3, PS4, and PC, A Wii U version will be coming sometime later.

Watch Dogs 101 Trailer

[via blog.ubi.com]

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User Comments (2)

mitcHELLspawn

#1

mitcHELLspawn said:

Pretty mad to see another game beaten by ps4 in resolution. I'm pretty sure I'm gonna have to get this one for ps4.. since they also have exclusive missions. it sucks so bad because I really wanted my Xbox to be the console that I play multiplatform games on but I just can't justify it anymore.

Gamer83

#2

Gamer83 said:

@mitcHELLspawn

It's not that big a difference though. I'd say more what sets the two apart is the timed-exclusives content for PS4 but even that isn't a reason to go with the PS4 version if you have more friends on XBL or prefer the Xbox One controller or whatever. Anyway, I think it's hilarious that Sony flat-out lied about the resolution of the PS4 version just like it lied about Killzone as well. Both these consoles are weak as heck considering it's 2014, and things are only going to get worse as developers come up with more complex ideas but at least MS isn't lying about having weaker hardware. Sony has.

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