Dying Light Suffers Delay, Targets February 2015
Posted by Anthony Bacchus
More time needed to "realize vision of an innovative open-world game"
Coming off the heels of the recent Elder Scrolls Online delay, Techland has announced that Dying Light, their next zombie open-world parkour successor to Dead Island, has been pushed back to February 2015.
The developer was kind enough to provide a reason for the delay, which relates to ensuring the initial vision for the game is met:
"When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.
We believe the Natural Movement element of our game will change what you expect from the genre, and we don't want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.
The new date ensures that we can fully realize our vision of an innovative open-world game. We won't need to make compromises or trade-offs on any of the five platforms we're working on. For you, it means an outstanding, original game that makes the wait more than worthwhile."
Dying Light was originally planned for a March/April release but had obviously missed the mark with no announcement. With today's confirmation, it is assuring to hear the developer committed to making the game as great as it can be. Dying Light is also expected to make an appearance at E3 next month and is in development for Xbox One and Xbox 360.