One of the additions to Xbox Game Pass this week that went somewhat under the radar was Turbo Golf Racing, which launched on Thursday, August 4th in Xbox Game Preview, meaning it'll remain in an early access state for some time.
As a result, this isn't your typical review — we're not going to score it or anything like that for now, as the game will be changing considerably over the next 12 months (or however long it remains in the Xbox Game Preview program).
So, what is Turbo Golf Racing? It's essentially a mashup of Rocket League, a racing game and a golf game, in which your goal is to smash an oversized ball down a golf course and putt it into the hole before everyone else. You compete with up to eight other online players across three bite-sized rounds, and your finishing position determines what kind of rewards you get. There's a (free) Season Pass structure for unlocking new additions to your vehicle and ball, and also a Power Core system where you can apply a maximum of two upgrades such as increased boost speed and the ability to make the ball bouncier.
The gameplay is undoubtedly good fun, and it's very Rocket League-like in the way it handles so the controls are easy to grasp from the outset. The addition of weapons and power-ups add depth, and the variety in the courses means you'll be tested on accuracy, spin, elevation and more. Plus, you've got the added intensity that comes with having to race everyone to the finish, which helps to give it that "just one more game" feeling - especially considering the matches are usually only around 90 seconds to two minutes long.
If there's a downside, it's that the longevity doesn't seem all that great right now. Playing the game is fun, but at least during the Xbox Game Preview portion of its existence, Turbo Golf Racing doesn't really do enough to entice you to stick around permanently. There's little fanfare involved in winning a match, the unlockable items aren't anything special, and we ultimately feel like we've seen it all already — even after just a very short period of time playing the game.
Even so, Turbo Golf Racing is off to a promising start on Xbox Game Pass. There are some really solid foundations here, and we're intrigued to see where the game will go over the next 12 months. Download it, play a few games, and you might be surprised by just how enjoyable it can be.
Wholeheartedly agree. Very fun in short bursts, too many of the same maps in matchmaking make it hard to want to play multiple matches. Very easy to play as well if you're into rl.
You can also party up with up to 6 friends in the same match.
It might control similar to Rocket League but it lacks any of the finesse of that game. Trying to do anything other than punt the ball in the general direction you're facing in Turbo Golf Racing is a chore.
I imagine the comparison of Rocket league to this will do more harm than good for its success. Rocket league is so much more than bashing into a ball. And really comes into its own as a team game.
I’ve not played this yet but from what I’m getting from it it doesn’t seem to carry that same depth in skill levels, nor those extra branches of gameplay that team play offers.
Maybe they should think about releasing this as f2p cross gen as soon as possible
And also, maybe Xbox can stop the bs that is adding early access/game preview/f2p games to a subscription they’re charging us for. This is becoming more and more common. And, other than myself, I never see anyone care much about it… yet all benefitted from them finally (out of need to win back good will) releasing f2p games from the Xbox live gold paywall… only to now start adding them to another subscription…and be praised for it more than anything. Crazy.
Finally played a few online matches earlier while partied with a friend and I'm already done. There really doesn't seem to be much more to Turbo Golf Racing than "go fast, hit ball" and that's really not enough.
@Bleachedsmiles couldn't agree more. The Anacrusis earlier this year was also underwhelming. Obviously the game's not going to be perfect just by virtue of being in early access, but if Microsoft is going to continue to put early access titles on Game Pass, there needs to be tightened quality control in place.
@Markatron Paying for early access isn’t great - games like anacrusis are unplayable…and we’re charged real life money for that.
But…then with early access you could at least argue there’s a chance of quality there, a chance of pay off. You look at a game like grounded and you can see how early access has benefitted it. I still don’t believe it should be part of a subscription service. A subscription service should offer finished, playable, games. But at least I can see an argument of future value there for gamepass because of it.
But then on you get games like Disney dream light that was on Wednesday reported to be coming to gamepass early access. This is a f2p game…that we are being charged for to play early. And all the article commented on was how it looked nice.
I’m not going to be surprised as this becomes more and more common.
It’s just almost funny that it took so long for Xbox to let us play f2p games without the online paywall (the last platform to do so)…yet then start sticking them in a different subscription and the question isn’t even thought of being raised.
…and yet, if Disney dream light wasn’t coming to gamepass as early access…but was still a f2p game charging players the opportunity to play it early…I wonder if pure Xbox would have raised eyebrows…or if purexbox would have still just reported on it having decent graphics?
I was looking forward to this game as I love Rocket League and thought it would be a new take on that.
To be fair, it’s quite fun, but it’s not Rocket League levels of fun.
The main thing for me is that in most cases it feels like you are just racing yourself and blindly hoping you get it in faster than others.
You may see other players, but you can’t hit each other’s balls (which is understandable because the trolling would be insane). But there isn’t that much other players can do to stop you other than the odd rocket. I personally think they needed to do a bit more to have interaction between the players to make it more competitive.
It’s a fun game. Probably great for kids in the 7-12yr bracket. But for me it just made me want to play Rocket League, which I did.
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