Early previews are now doing the rounds for Hellblade 2 - and by most accounts this is shaping up to be an impressive Xbox Series X|S title. The team over at Digital Foundry is one of the outlets to have taken a look at the game recently, and they reckon it's "on another level" visually, despite some lingering issues about console resolution figures.

You can take a look at the team's analysis up above, which goes into detail about Ninja Theory's use of next-gen Unreal Engine 5 features - and how the whole setup could fare on console. Here's a snippet from their preview:

"On Xbox Series X, it's clearly a demanding game, but the results still look excellent overall. It's the lower-power platforms - specifically the Series S - that I'm more curious about. Resolution is bound to take a hit and I'd be curious to see the extent to which there are any further S-specific nips and tucks. The game's configuration on Series X may also place this as one of the more demanding pieces of PC software we've seen so far this generation.

Hellblade 2 is bound to create some divides as a result of these compromises - but I have to say that I have a lot of respect for Ninja Theory's creative talents, and the immense visual accomplishment this title represents. In my book, this could be the very best-looking Unreal Engine 5 title out there when it releases on May 21st, which is no small feat."

The DF team has counted a rough Xbox Series X resolution range of "between 1296p and 1440p or thereabouts", and we already know that the game will be running at 30FPS on console. It certainly sounds demanding then - we're eager to see what the dev team does with this one overall!

It's worth noting that all of this analysis is based off early preview footage, so we'll have to wait and see how the game's final code shapes up. There's not long to go anyway, as Hellblade 2 lands as an Xbox console exclusive on May 21st, 2024 - and it'll be on Xbox Game Pass on day one.

What do you think to DF's early analysis here? Drop your thoughts down below.

[source eurogamer.net]