Xbox Doesn't Want To Turn 'Big Community' Games Into Exclusives

As a complement to today's massive set of Xbox announcements, we've been treated to a few comments from Head of Xbox Game Studios Matt Booty, who has spoken a little more about plans for exclusives on the Xbox platform.

As highlighted by IGN, Booty tried to calm fears about big multi-platform games going exclusive on Xbox, explaining that in terms of "big community" games, the last thing Microsoft wants to do is actually take away from them:

"If we acquire a game that comes with a big community across a number of platforms, the last thing we want to do is take something away. If anything, we feel that it's our job to be caretakers, to be shepherds, to continue to build and nurture that community, not to cut it up into pieces and try to take some of it away."

When Booty says "big community", we're assuming he means the likes of Call of Duty that have established huge fanbases over the years, but it's hard to tell whether he means multiplayer-specific titles or single-player games as well.

Xbox's GM for Programming and Events Tina Summerford also did chip in during the discussion, explaining that there are definitely plans for exclusives — so we assume these will be new IP, or perhaps games that don't carry such large, connected communities.

What do you make of Booty's comments? Let us know down in the comments section below.