Outriders' first major expansion launches later this week, and some outlets have been hands on with the overhaul ahead of release. Initial impressions seem fairly positive, with Worldslayer seemingly providing a good reason for folks to revisit People Can Fly's co-op shooter.
As a result, we've rounded up a few early impressions of the expansion thus far:
Ask yourself this: did you play Outriders simply for its campaign and then drop it, or did you push yourself through its expeditions, going as far as you could go? For those in the former camp, Worldslayer probably isn’t for you. At least not at full price, anyway. You’ll blast through the campaign in 10 hours or less and then be left twiddling your thumbs. For those enamoured with Outriders‘ unique brand of high-octane combat seeking to max out their characters and optimise their builds, however, Worldslayer should be considered a must-have.
God Is A Geek (8/10)
Thankfully, the focus is on the gameplay. While Worldslayer still doesn’t raise the level cap, it does introduce some new skills to the mix, and adds a few new ways to level up your character. Ascension Points work like Diablo 3’s Paragon system, allowing you to tweak your character’s attributes by tiny increments. A 0.1% increase to reload speed probably doesn’t mean much in the moment, but long terms gains are worth chasing. There are also PAX points, which allow deeper customisation of the class itself and can be respecced at no cost. This means much greater build diversity for all classes, which is essential for the new endgame.
Outriders Worldslayer is more Outriders, and that’s not a bad thing. While the story doesn’t do much, the game as a whole is still one of the most fun third person shooters out there right now, with a feel to the gameplay that is a blast to play. The addition of the Trials of Tarya Gratar end game content is worth every penny, and the new gear, skills, and Apocalypse tiers ensure you’ll want to stick around and grind for a good while.
As with the original campaign, there are varying degrees of difficulty, letting players decide how challenging, and rewarding, encounters can be. New this time around are Apocalypse Tiers, which improve loot across both the campaign and endgame. It’s a smart way to keep players invested, and while it’s not a sign of Outriders embracing the “games as a service” trend, it does show People Can Fly moving towards rewarding long-term investment.
Outriders: Worldslayer provides an exceedingly brief albeit intense story campaign, though its meat is clearly in the vastly improved endgame experience. The Trial of Tarya Gratar, the Apocalypse gear, and Ascension and PAX systems all contribute to a better, deeper endgame. Ultimately, though, the game plays exactly the same as the original Outriders and is unlikely to win over any new fans.
Outriders Worldslayer is an enjoyable but unambitious expansion that improves the endgame while falling short in many of the same areas as the base game before it. The story is still pretty lackluster, most boss fights are irritating slogs, and even with the added endgame grind there isn’t a ton of content to chew on, but most of what’s been added is at least a ton of fun.
It looks a pretty fun addition all around then, especially if you were into Outriders during its Xbox Game Pass launch last year. The expansion is fairly pricey at about $40, but given the base game is still in Game Pass, it could be well worth a go if you're after more Outriders content. Worldslayer launches for Xbox on June 30th, 2022.
Will you playing Outriders Worldslayer later this month? Let us know down in the comments!
I enjoyed the base game when it first came out, but I haven’t played it in so long I feel like I need to reacquaint myself with the controls before looking at this expansion. It looks good though.
@Nightcrawler71 Exactly my thoughts. Loved the game when played.
I cancelled the order for this. Worldslayer campaign is only 2 hours and no side missions. I enjoyed the base game on game pass though
I'm surprised this is reviewing so well. I thought the base game started out awesome and then became the most generic possible experience in almost no time, though it did have good gunplay.
@NEStalgia interesting, you and I have completely opposite opinions on it. I felt the beginning was boring and very generic, but as powers unlocked and you started getting different abilities on your weapons it really opened up gameplay. I almost didn’t play it because the demo felt so generic, but I was really glad I did, I’ve had a great time soloing it.
@dsar9012 Totally agree with you and my thoughts exactly. Its worth maybe 15 max if you like the game enough
I had played the original campaign through Game Pass when the game came out. I enjoyed it. I always said I would play this game again with another class at some point. So when this is bundle up with the original game I might buy this at some point when its on sale.
I honestly was quite surprised how short the campaign was. After beating the game and doing the endgame, I was a little bummed about how short it was. The game didn't have some kind of stellar story in the base game, but this almost felt more like a DLC then expansion. I know people are complaining about the lack of side quests, but honestly to me most were pretty forgettable in the base game. What I felt Worldslayer should have done was have more maps or at least more collection content like the monster hunts or finding the relics. I would have taken those over some generic side quests.
That being said, the gameplay is solid in Worldslayer and people complaining about the lack of new classes should really just play the game and unlock all of the pax abilities and new armor and weapon mods. It changes many aspects of the classes to feel new and different. While not having new classes, many of them feel new and play way different with the new mods and abilities. To judge the classes at face value would be a mistake I feel.
The new end game can get a bit repetitive quick. While it's nice to hunt for specific gear, I think they should prioritize or add new or changing content to that to keep life in the game. You can do the old expeditions with the new apocalypse levels which makes them a bit more challenging, but if you did all the expeditions a lot in the base game, that may not appeal to you. Even tho you can get current gear doing them at higher levels which is nice though.
Seems like they sacrificed the campaign for more end game content and loot grinding. I hope they add more end game content soon to make it a bit more varied and the game can be good dispite having a super short campaign.
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