Former God Of War Director Slams Phil Spencer's Response To Bethesda Delays
Image: David Jaffe, GamesPress

As you can imagine, the announcement that Starfield and Redfall are being delayed to 2023 has led to a lot of people sharing their thoughts on social media, and one of them is the God of War director, David Jaffe.

Jaffe, who worked on the first couple of God of War games along with the Twisted Metal franchise, took aim specifically at Phil Spencer's statement, in which the Xbox boss noted that "delivering quality and consistency is expected, and we will continue to work to better meet those expectations."

We've transcribed a bit of what Jaffe had to say in response to Spencer on his YouTube podcast:

"You suck, Phil Spencer. You are me when I was 28. I knew I could design, I knew I could have commercial ideas at least at that time, my brain was directly plugged into the zeitgeist. It took me all of seven, eight, nine months to realise I could not produce a game at all, let alone a game that I was also directing... it allowed me to realise there are things we're good at, even great at, and things we're not."

"Go get some therapy, Phil Spencer. You're not good at this part. You're just not, you don't get to be that guy... dude, this is not a one off."

Despite his harsh criticisms, Jaffe then went on to explain that he's still a fan of Xbox and believes Phil Spencer is a "visionary", but he thinks the Xbox boss isn't very good at management. Again, here's a bit of what he had to say:

"Do not fire Phil Spencer. Phil Spencer is a visionary, I love his vision for Game Pass, and if someone can get the man out of his own way, he could be tip of the sword of leading an absolutely wonderful for gamers and the artform, disruptive movement. But if he can't get out of his own way and hire someone who knows how to manage development..."

"You're this close Phil Spencer, your plan is sound, your infrastructure when it comes to these studios is sound, it's great - [but] you can't manage. You just can't do it."

Alongside Phil's comments, Bethesda Game Studios and Arkane Studios also issued separate statements on Twitter yesterday, simply explaining that they needed more time to work on Starfield and Redfall to achieve their ambitions.

Despite the disappointing delays, Bethesda has promised that we'll be getting gameplay deep dives for both Starfield and Redfall in the very near future, presumably at the Xbox Games Showcase on June 12th.

What do you make of Jaffe's thoughts? Let us know down in the comments section below.