343 Industries revealed as part of the Season 2 Community Livestream this week that it is planning to "move away" from the controversial armour core system in Halo Infinite, admitting that "we didn't realise it'd be as bad as it was."
Speaking in the video, Halo Infinite's Head of Design (and Xbox Live founding veteran) Jerry Hook explained the reasons behind the planned change, citing weaknesses compared to the likes of Halo 3 and Halo: Reach:
"We really lost, incorrectly, the strength that Halo: Reach and Halo 3 brought to the franchise of allowing players to really mix and match everything. We knew we'd have some struggles there, [but] we didn't realise it'd be as bad as it was. So, we are looking to move away completely from the core system."
"What that means for Season 2 is, you'll start seeing specifically what I would call, in-canon cores... so if you earn a coating, it's usable across all of those cores, or if you earn a shoulder piece, it's usable across all of those cores... we're slowly trying to move everything to be more ubiquitous."
The controversy surrounding the armour core system in Halo Infinite has centred around the fact that many coatings and armour pieces can only currently be used for one specific core, and therefore players have been overly restricted in terms of customisation for their Spartan.
Fortunately, that's going to be a thing of the past in the near future, with improvements beginning to take place during Season 2. However, the Fracture armour cores from Season 1 won't be getting any changes for the time being, as they have "fundamentally different structures", so the plan is to leave them behind — at least for now.
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