No Man's Sky has been on quite the journey since it first released to quite a bit of controversy back in August of 2016. With many of the promised aspects of the game missing at launch, creator Sean Murray and his team at Hello Games came in for quite a bit of flak at the time.
However, in the months and years that have followed, the indie devs have worked tirelessly, some might even say heroically, on their intergalactic odyssey, constantly refining, updating and upgrading it into a game that not only encompasses everything that was originally promised pre-release, but tons more besides.
Just yesterday, No Man's Sky saw its latest significant update with Sentinel, a transformative upgrade that completely overhauls the game's combat system, adding new weapons and enemies and making for a much more engaging battle aspect to your space adventures. There's lots of new lore for fans to get stuck into here too, brand new robotic sidekicks and giant mech enemies, making for an impressive 19th update to the base game.
So, where and when does it all end for No Man's Sky, you may be wondering at this stage, some five years into the game's life? Well, according to creator Sean Murray, it's nowhere near being done. Speaking during an interview with IGN, Murray said:
" As many updates as we've done since launch and as many bucket list items we've checked off, our list of things we're excited about never seems to get any shorter. The team are always coming up with new things that they want to do with the game: new content and features and areas for improvement...I'm amazed that the energy levels are as high now as they've ever been. We tend not to talk about what's on that list publicly but suffice to say we're not done yet by a long shot."
The developer went on to talk about how each new addition made to the game filled in gaps whilst simultaneously opening up new avenues for further development.
"I like to think that No Man's Sky is such a large game that we have to paint in broad brush strokes...and then each update comes along and fills in some finer detail but also paints more new broad strokes."
With the Sentinel update just released yesterday, a challenging Switch port of No Man's Sky in the works and a brand new game underway that Murray describes as "a huge and ambitious game like No Man's Sky", it's certainly busy days for the indie developer and super exciting times for fans of their sci-fi survival epic.
Have you checked out the Sentinel update for No Man's Sky? Let us know what you think of it in the comments!