Forza Street, the mobile-centric spinoff to the Forza series, is officially shutting down this Spring. The title initially released in 2018 on PC, before expanding to iOS and Android devices in 2020.
The Forza Motorsport support page details the closure, and what players can expect in the run up to the game's final hour. Forza Street's last update dropped Monday, January 10th, and it featured an unreleased car, changes to car show wait times, reduced prices on items bought with in-game currency, faster energy recharge and increased energy storage. Oh, and the update set up a "12 weeks of spotlight" event, starting January 17th.
The reason behind the closure of Forza Street isn't really clear. Here's the official line though, via the support post.
We’re proud and grateful for the community of players we were able to build with Forza Street, and we want to use what we learned on building new and exciting Forza products.
That could mean more Forza on mobile, but it seems unlikely. Given the astronomical success of the series on console and PC, pointing mobile players towards the Xbox Cloud Gaming version is probably a good bet.
Did you put time into Forza Street on PC or mobile? Let us know below.
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[source support.forzamotorsport.net, via windowscentral.com]
Never played this, and I'm a Forza mega-fan. Sounds like this was reliant upon micro-transactions in a very mobile-esque fashion, I guess like nothing of value was lost.
I never knew it existed till now. If I did I would have checked it out as I like the Forza Horizon series.
Goes to show as amazing and successful as Forza is especially Forza Horizon, it’s horses for courses and what suits what device and the audience.
I did not know it even existed, then again I was to busy playing Forza on console.
I liked it, its sad they don't just let the servers run.
I'm actually a little angry and not sure if I ever will pay for a turn10 game in the future. Probably just play the 'free' games in gamepass from them.
@Tasuki @JayJ in all honesty you weren’t missing anything special. No actual racing is in the game, just a button for the accelerator which you let go as you entered a turn and held again as you exited. Couple that with masses of micro transactions and it all adds up to a fair generic mobile game.
Rival against a much stronger opponent (50 or more until the patch which reduced it to max 50) was challenging
@ChopperCampbell I agree with you, I played it twice then forgot about it and went back to Forza on console
It's probably being delisted because of the usual 4 year Forza licensing, the game released on May 8th 2018 and so it becomes closing down completely given the FTP nature of the game.
It originally released as Miami street & then Microsoft just slapped the Forza name on it
Competing against game pass subs, which are meant to Target mobile players to play real console games on their phones probably didn't help it.
Maybe 2k can buy it for a billion or two.
Never heard of it before.
@NEStalgia Yep I think they want people to focus on the good ones and leave this behind. Now people can play Forza Horizon 5 on their phones. Crazy.
@Banjo- Yeah, when this came out, there wasn't cloud gaming to play the actual full game on a phone for a subscription fee. That definitely changes their approach.
Meanwhile 2K buys Zynga for more than MS bought Bethesda loaded with top shelf IP.....
There have GOT to be patents for monetization Zynga held. That's the only possible explanation I can think of.
@NEStalgia I didn't know that. The casual gaming market business practices are so obscure...
@Banjo- "Obscure" is a polite way to put it.
I noticed when I was watching holiday TV shows (the only time I actually watch TV) that a LOT of the commercials were now for virtual casinos' apps. I think we're hitting a point where actual gambling institutions are catching onto what the mobile market is addicted to and moving in, in force, to anchor into that market. After all, if people are willing to buy cooldowns and lootboxes over and over, and demonstrate clear responses to traditional gambling hooks, why not lure them into just actually gambling? It's cheaper, you can actually win money. mobile gaming just consumes it.
I think it's going to be a dark period where mobile "gaming" and actual gambling start to actually merge into the same thing. Who knows how long that takes to hit console, but you might start seeing Caesar's Palace owning the top gaming revenue....
Then again back in the 80's the biggest arcade chain in the US was owned by Bally's (and Sega-Sammy and Konami are most profitable in their gambling machines).....so....full circle?
I don't know, I really don't understand this world at all. It's scary to think how things are but at the same time I don't want to turn a blind eye 🤨.
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