In an interview with Epic Games to promote Unreal Engine, Double Fine spoke about the significance of shipping Psychonauts 2 last year on Xbox (a game running on Unreal).
Tim Schafer, Studio Head of Double Fine and Creative Director of Psychonauts 2 acknowledged how important this latest release was to the company's 20-year history, which originally began life with the first Psychonauts game. He feels like the team has "still got it" after all this time:
"Psychonauts is a very special franchise for Double Fine, we learned how to make console games making that game and a lot of the same team is still here 20 years later...after all, we've been through the ups and downs have been quite a roller coast, and then to make a game that's been so well received at the end of the 20 years it just feels really good, cause it feels like we...still got it"
We're sure many fans would agree Tim and the team at Double Fine have still got it - with Psychonauts 2 going on to win the Xbox Game of the Year at last year's Golden Joystick Awards. Here on Pure Xbox, we gave the game a 10/10 score and Head of Xbox Phil Spencer also admitted it was probably his favourite game of 2021.
The full Unreal video is worth a watch and there's also a feature over on Unreal's website, but again - it's mostly a promo for the capabilities of Unreal Engine. As for what's next, Double Fine is apparently already working on multiple new projects.
Have you played Psychonauts 2 yet? Leave a comment down below.
For me personally they never lost it, Double Fine is still the studio I'm most excited about under the XGS Umbrella. The fact they won't have to kick-start games now is just sublime.
From what I've heard and seen they look like they still have it, and Psychonauts 2 was a rare example of a great sequel to an old game.
I want to play it, but I'm stuck on the first game near the end
Psychonauts 2 was alot of fun, Cant wait to see what doublefine does next..
@PhileasFragg Are you at the Meat Circus, by any chance?
@IronMan30 There's one bit where the circus tent is flooding, and you need to climb up avoiding the water while under attack, but there's one jump I just can't make as hard as I try.
I looked up walkthroughs, and it just says "jump from A to B", but I can't do it no matter what.
@PhileasFragg yeah, that part is annoying but once you get the timing down it's easier.
@PhileasFragg The Meat Circus is infuriating! I hated that level with every fiber of my being! It's kind of sad because the rest of the game is brilliant. It does kind of sour the experience a little.
I was so thankful that Psychonauts 2 didn't have these kinds of design choices for its levels. The whole thing is a joy to play.
@GamingFan4Lyf Out of all the game that's the only level that feels "cheap" when it comes to difficulty level with tight time-limited platforming, and unavoidable damage.
I'm going to give it another try and see if I can get the game finished.
@PhileasFragg Video walkthroughs might be more helpful than written walkthroughs.
I take no shame is seeing how someone else handled something when I am completely stuck.
The Milkman level was obnoxious in many ways as well. A mix of ancient console design and classing Tim Schafer obscurity. And horrible, grating sound effects the whole time.
The legend of Brutal Legend: eddie riggs encore m/
I was one of those people who absolutely adored psychonauts when they were a kid. But when I heard Psychonauts 2 was coming out I actually didn't believe it at 1st, but then I was showed proof and it actually blew my mind. I'm about to beat the 2nd game for the 1st time but I already have a 2nd save going. I've also own psychonauts 1 on pc and Xbox. I couldn't be more obsessed with the game in so many aspect haha.
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