Halo Infinite Dev Issues Lengthy, Passionate Response To Multiplayer Criticism

The Halo Infinite community over on Reddit has been filled with criticism for the game's multiplayer ever since launch, and it's got to the point where the moderators have decided to issue a temporary lockdown on the page, and Halo Community Director Brian Jarrard has issued a lengthy and passionate response to the persistent negativity.

In his post, Jarrard acknowledged a variety of complaints, from the lack of a dedicated Slayer playlist at launch, to the "not ideal" challenge system, and also some fans' disappointment about the multiplayer being a free-to-play experience. Jarrard pointed out that he "generally agree[s] with the frustrations most are expressing", but also asked players to "please take a breath here" and "understand there are human beings behind this".

Here's what he had to say in his long message to the Reddit community yesterday:

The initial responses to the post were generally appreciative of Jarrard's transparency on the matter, although there was still plenty of negative feedback, with some suggesting that if there are so many issues to be addressed, perhaps the multiplayer wasn't ready to launch when it did. That said, many also pointed out that the gameplay of Halo Infinite's multiplayer is phenomenal β€” it's just everything around it that perhaps needs a bit of work.

As Jarrard says, though, Halo Infinite is now just a few days away from its official launch (including the campaign), and the holidays are coming up after that. It seems unlikely we're going to get any major changes between now and the end of the year, so it's just going to take a bit of patience before certain bits of feedback are properly addressed.

What's your reaction to this? Let us know down in the comments section below.

[source reddit.com]