Over at Eurogamer, Digital Foundry has been mighty busy putting all of the different console versions of Halo Infinite through their paces, and there have been some pretty interesting results.

Testing out the Xbox One, Xbox One X, Series S and Series X versions of 343 Industries' excellent new shooter revealed that, in some cases, the One X had the upper hand over the newer Series S console.

The Xbox One X version of the game, which Digital Foundry describes as a "dramatic improvement" over the rather lacklustre Xbox One port, rather surprisingly manages to put out a better image quality than the Series S in its Quality mode setting:

"Series S image quality is markedly inferior to Xbox One X. The dynamic 4K of One X drops down a locked 1080p instead, with the same 30fps target. In truth, this looks like a heavy cut-back and we'd hope to see an upgrade to 1440p at some point for Series S. Settings-wise, near-to-far foliage draw is identical between One X and Series S, as is the quality of texture filtering, depth of field, and even shadows are comparable. There are differences however, if minor: trees render slightly further towards the distance on Xbox One X, but it's a subtle change. Texture quality is very similar too, albeit a touch more blurry on Series S owing to the lower resolution."

"...there are some scenarios where Series S appears to have the better of the old machine in assets but even so, Xbox One X is the sharper and cleaner of the two by running at a dynamic 4K. "

Elsewhere it's pretty much business as usual, the Xbox One struggles in comparison to other versions, its singular quality mode sat at 1080p/30fps and still stuttering in places - most especially in the open world areas of the game, which Digital Foundry does note pushes all of the consoles - and dynamic resolution that can dip down to 720p in battles.

The Series X, unsurprisingly, comes out on top with a base layer 60fps performance, almost rock solid 4K presentation, higher quality textures and a 120hz mode that works reasonably well but certainly seems to have its issues:

"Resolution drops heavily, residing within a 1564x960 to 2460x1440 resolution window in our samples. Still, the net result is worth taking a look at: a majority of traversal and indoor missions run at 120fps with no problem, bar minor dips beneath. That said, performance fluctuates more wildly in battle, or when the scene is generally busier in general, pushing as to a low of 80fps. Arguably the range of performance here is too jarring - especially given Xbox's VRR support at present does not seem to work in smoothing out Halo Infinite's judder."

The final aspect of the console versions touched upon is loading times with Digital Foundry noting that:

"All round, it appears Series X and S absolutely dominate last-gen consoles in getting from A to B - as you would expect with the move to solid-state storage. Let's start with the initial one-off load to the game world, after booting the app. From the main menu, Series X gets to gameplay after 12.6 seconds, Series S at 16.7, but then we have to wait a full minute for last-gen machines - 59 seconds on One X, and 61 seconds on base Xbox one."

Are you playing Halo Infinite on one of the older models of Xbox console? Having any issues or happy enough with how it's performing so far? Let us know below.

[source eurogamer.net]