Digital Foundry has taken a look at the performance of Microsoft Flight Simulator for Xbox Series X and Series S, and it's pretty much all good news, with the outlet stating "in many respects, it is simply in a class of its own".
The Xbox Series X version of the game is described as "comparable to PC running at ultra settings" in terms of the overall level of detail, with no sign of dynamic resolution scaling on either Xbox Series X or Xbox Series S.
In terms of frame rate performance, both systems are said to achieve around 30fps for the majority of the experience, but the Series S version actually runs more smoothly due to the Series X "leaning into image reconstruction at the expense of core resolution, freeing up GPU resources to double down on detail".
"There's an interesting balance between Series consoles then: the X leans into image reconstruction at the expense of core resolution, freeing up GPU resources to double down on detail. For Series S, detail is pared back (perhaps necessary bearing in mind the memory constraints) but it looks like a full 1080p presentation."
As for the unlocked performance mode accessible via VRR supported TVs, Flight Sim can actually hit up to 120 frames per-second on Xbox Series X and Xbox Series S. However, this frame rate is said to be "highly variable", ranging from 50 to 120fps, and "serves to make the stuttering issues on Series X more noticeable" despite the fps improvement.
In conclusion, Digital Foundry says Microsoft Flight Simulator for Xbox Series X and Series S is "simply terrific", and "the takeaway is that Series X is delivering a visual experience up there with PC at its best, while Series S - although compromised - is borderline miraculous to behold."
"We like to talk about 'next generation experiences' at Digital Foundry and this is up there with the best. In fact, in many respects, it is simply in a class of its own."
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