It's crazy to think that Microsoft Flight Simulator will be available on Xbox Series X and Xbox Series S via Xbox Game Pass this month, and developer Asobo Studio has been talking a bit more about it in a Q&A on Twitch.
As recapped by Twinfinite, a developer confirmed during the stream that the game will run on standard displays at 4K, 30fps on Xbox Series X, and 1080p, 30fps on Xbox Series S. Both systems are said to perform very similarly in terms of frame rate, and if you've got a display that supports variable refresh rates, the fps can actually go above that 30fps limit, even reaching as high as 60 frames per-second in certain scenarios.
In related news, the latest update for Flight Sim on PC (Sim Update 5, which will launch with the Xbox version), has seen part of the game's engine rewritten to improve performance, which is great news for PC players as well.
Additionally, the team intends to bring Microsoft Flight Simulator to Xbox One via Xbox Cloud Gaming (at some point), the build versions and marketplace of both the PC and Xbox editions will be the same, and cross-play, cross-saves and cross-purchases (for official add-ons) will all be supported. Mouse and keyboard will also be an option on console.
There's loads to get excited about with Microsoft Flight Simulator on Xbox, then, and we're now just a few short weeks away from its official launch on Xbox Game Pass on July 27. We're definitely ready for take-off!
Happy with all these details for Microsoft Flight Simulator on Xbox? Let us know down in the comments below.
[source twitch.tv, via twinfinite.net]
Comments 15
I want to get my dad a Series S, just for this game. I think he would really enjoy it.
VRR support FTW! Nice.
This update has improved the PC performance from 30fps to 60fps due to efficient CPU core utilisation. Also they have said the dx12U version will be released after Xbox version.
I have no interest in Flight Simulator but glad for those who enjoy it..
Damn 4k30, better than my laptops performance.
I am guessing the game runs somewhere in the mid to upper 40's on a regular basis and occasionally reaches up to 60fps on the Series consoles. Unfortunately, without VRR, those framerates are jerky as all get out - hence the 30fps cap.
Glad Microsoft is unlocking the framerate for VRR displays (especially since I have one - though sadly only up to 60fps).
I will not buy it for 30fps. But I have Gamepass so I will give it a try.
@KonstantTrouble 30 is fine for this kind of simulator, better to have the resolution and settings higher, especially in the cockpit where you need a clear view of the various instruments
For VR, I need to be on low. Maybe I can crank it up to medium without vomit-inducing FPS drops.
@Dijita love your way of thinking! I have planned to invite my dad over to play it.
I've never played Flight Simulator before, don't know if it's for me but I'm still looning forward to playing it. Seems like a nice change of paste from the more frantic games I usually play on my S.
@djshep1973 I read an article abput the file size being chopped in half, so somewhere around 80gb. Take this info with a grain of salt because I might remember it wrong.
@Dijita Literally in the same boat. My Dad would actually play this and finally move on from Wii Sport Resort Golf.
Kinda expected to get 2K on Series S
@thenewguy @djshep1973 The xbox store says approx 111.6GB so I assume that includes the world and sim updates up to release date
@wazza99999 Thanks for looking into it! Appreciate it.
@djshep1973 I was lucky to get the expansion card second hand for half the price and its totally worth it. Especially if you're on the Series S like I am.
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