The nostalgia is kicking in! Disney and Lucasfilm Games have announced that 1993's cult classic run-and-gun shooter Zombies Ate My Neighbors is making its Xbox debut on June 29 - along with its 1994 sequel, Ghoul Patrol.
Both are packed together for a single price of £11.24 / $14.99 (available to pre-order from the Microsoft Store now), and come with a selection of new features including the ability to save whenever you want, two-player local co-op, achievements, an option to listen to both soundtracks, and a virtual museum complete with numerous galleries containing game art, previously unreleased concept images and marketing assets.
You can check out the trailer above, and here's a description of Zombies Ate My Neighbors:
"Hey, where's that scary music coming from? Yikes! It's Zombies Ate My Neighbors, where you appear in every demented horror flick ever to make you hurl ju-jubes.
Will these crazy kids survive the night? Find your way through 55 horror-filled levels like a grocery store gone bad, a shopping mall awry, a mysterious island and your own back yard. Don't miss "Weird Kids on the Block", "Mars Needs Cheerleaders" and "Dances With Werewolves".
Will you be picking up this classic LucasArts package on Xbox next month? Let us know in the comments.
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Comments 8
This is cool - loved these two games in the 90s! And now with achievements! It’s probably not going to happen but a physical version would be nice.
This is cool but feels like a missed opportunity not having online coop.
Might pick it up on sale if it has easy achievements
Love this game, I haven't played it in years but I still catch myself humming the music from time to time.
Yeah, I was a massive fan of these games back in the day ☺️
I just saw it on Major Nelson website last night and I was like "Whaaaat?!" I have sooo many memories with these games back in the day. I really loved them and played them over and over again. But the price is too high considering how old these two games are... I just hope they end up dropping in XGP.
I will 100% be buying this! I’ve waited so long for it.
I still have my copy of Zombies Ate My Neighbors for the SNES. It's a fun co-op game, but is exactly the kind of game that would do well with a modern (optional) tweak: Procedurally-generated levels. It would be so easy to implement it well for a game like this.
Edit: Anyone have an idea which version of the game was ported to the Xbox? The SNES version arguably has a better soundtrack, but the Genesis version has a slightly larger resolution. This would also be a good candidate for a widescreen modification — not by stretching the screen, but by revealing more of the playfield on either side of the normal 4:3 screen.
@101Force I already jumped the gun and pre-ordered. No idea what version they're providing and the internet doesn't seem to know either. But you're right, widescreen support would be a decent enhancement, personally I'm not fussed about the resolution as the SNES version was quite playable and I never had the opportunity to try this on the Mega Drive. My hope is that they've taken a little time to sensibly enhance these games much like the way Blizzard have with their recent retro collection.
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