It seems the technical issues plaguing Cyberpunk 2077 on base Xbox One and PS4 is the hot topic right now, with users reporting running into an assortment of problems - and it even extends to the Series X to a degree.
Earlier today, multiple Xbox Series X users reported on Reddit that the game was freezing on numerous occasions, and while it appeared to fix itself pretty quickly, it was happening more than once for many of them.
Here are some Twitter mentions of this as well:
https://twitter.com/Lucy_2287/status/1337036287073804289
It's unclear how widespread this issue is at present, however it seems to be happening to a fair few owners. Hopefully this problem will be vanquished with a patch or two - it might not be so simple for the Xbox One though!
Ran into any freezing issues on the Xbox Series X with Cyberpunk 2077? Let us know below.
[source reddit.com]
Comments 30
I’ve had it freeze for 10-20 seconds 4 or 5 times over 10 hours of play so far. I thought it might be loading assets but I had it freeze in front of Lizzies Bar while waiting for the clock to hit 6pm for a mission. I had been spinning in circles for a good few minutes then a sudden freeze before my spins restarted.
@Medic_Alert I’m of the same mindset, wait. It does seem like it’ll definitely be worth playing once it’s patched though, but who knows how long that will be? 6 months? A year?
If I was paying full price for this on a base PS4 or Xbox I’d be gutted though, pretty unacceptable the state they’re reported to be in.
The launch for this is a disaster, so many bugs and freezes and the memes are starting to flood in, the devs obviously released an unfinished and broken product and let's be honest this game should of been next gen only
I've played it for a few hours on a Series S, it looked pretty great to me - but my last console was a Switch and I have no idea what cutting edge graphics should look like.
Not noticed any bugs either, but I used to buy Bethesda RPGs on launch day, so I'm used to hilarious bugs and glitches at first.
@Medic_Alert as you know, we’ve been of same mind on this, the warning signs have been there for these launch and last-gen issues for a long time.
We’ve both suggested the wisdom was always going to be to wait.
Which was my intention...
Instead...
I JUST BOUGHT IT ON STADIA!
My copy didn't show up today erghhh... But why am I not suprised pretty much every game on the series x seems to freeze or crash.. Just finished immortals and it quite a few times randomly froze or crashed
Serves them right for crunching their employees to hell and back.
@Medic_Alert while it’s 100% true I’m being a little deceitful.
I was going to buy a chromecast for the back room anyway. Currently if you buy Cyberpunk on Stadia they will give you a Chromecast ultra (the one with Ethernet, better for game streaming) AND a Stadia controller for free. Plus you get a free month of Stadia Pro so a few more games can be played.
With the discount not bad for £39.99 all in.
Whether I actually play it right now is doubtful.
But might just dip in to see how Stadia runs...
@Kefka2589 stick with Dragon Quest for now it’s a magical game.
Cyberpunk will still be here in 6 months, patched and with DLC ready to drop. I have absolute faith CDPR will make good on any platform the game has a decent chance of running on. (That may not include Xbox One S and base PS4 though it’ll improve no doubt)
Think i might wait to play it until there is a another patch that solves all these issues..
Gotta say in nearly 10hrs I haven’t seen that on seires x. I’m playing in quality mode if it helps. The graphics and performance have been the one thing consistently impressive about it for me. I hope it’s gets patched soon tho.
@Kefka2589 that was one of reasons I got it on Switch. JRPGs usually have the worst achievement lists imho. Get every weapon, fully upgrade every item, get every character to level 99, don’t have a life - grind this game instead. And I’m far too susceptible to them!
Though with hindsight I would happily do that with DQXI. Ah farming Metal Slimes with Hallelujah pep and Eriks critical hit. Good times
@Kefka2589
I hear you. I'm not into fantasy but I've played through The Witcher 3 just because it'd be a shame not to know this game. I liked the game, but wasn't blown away by it. Liked side quests better than the main one. Now, I love cyberpunk and sci-fi (Deus Ex:HR is one of my all time favourite games) but I can't say I'm sold on Cyberpunk 2077 just yet. Still, I reckon it'd be a shame not to know it. That said, if you're not in a hurry- wait for the patches.
Well I hope they fix it soon. I have a lot of faith in them to make they had to release it though for every one person that said don't release until its perfect is like 30 wanting it now.
@Kefka2589 I did and sometimes still do love the grind too. But it depends game to game. Dragon Quest XI S EaaEA DF (oh Square Enix naming) was one of them.
Now if I could just stop grinding Genshin Impact I might actually get through some of my backlog
Was tempted to get this on launch, but waiting for now. Part of me wanted to wait til the Series X version was done so I could jump in to the best looking version from the beginning, part of it was to wait for patches for issues.
Ok, I played it for 3 hours on XSX and an MSI Optix 32 inch 4K HDR monitor. My findings:
1. The game is far from being as broken as I've been hearing. Only bug I got was Jackie clipping through elevator door in mission 1 and 1 microfreeze when in a car. That's it.
2. The graphics vary depending on the location, but I found them really good. HDR is a welcome addition, though black needs a bit of work (it looks grey in many places).
3. I hate the soundtrack. Deus Ex:HR Michael Mann's OST destroys CP2077 in this respect.
4. The game already has me hooked and I see myself spending a lot of time in Night City.
EDIT: I'm playing in quality mode, with film grain, chromatic abberation and motion blur turned off.
10 hours in (series X). Not a lot of bugs. Game runs butter smooth. Great experience all around. It froze for 5 seconds 4 times in total after which it just went on. Fantastic game. Just like the witcher, this game will only get better.
@AJDarkstar I have the PS5 version and that crashes about every 3 hours for me, game is poorly optimised and the console gets too hot so it has to close the game. I am actually considering getting this on my Series S.. it's 30fps but its locked and seems to run pretty well based on what I have seen so far. The locked 30fps and 1080p is a breeze for something of the Series S specs.
How bad a studio so you have to be to spend almost a decade on a game and still launch, after delays, with a product that doesn't really even run in the target platforms?
@Darylb88 it overheats the leaf blower? That's insane!
@AlexSora89 makes you wonder wtf this thing looked like before the crunch?!
@themightyant @mxmaybey the irony will be when Switch and it's inevitable streamed version ends up running the biggest game of the year better than ps5/xsx!
Yeah, only played for a few hours and I have had it freeze for 4-5 seconds before snapping back into action. Definitely pretty buggy.
Not trying to be a homer, but I just put in 2+ hrs of cyberpunk 2077 on a base(?) console(mcc xbo bundle), street kid path. It's pretty fun. I'm excited to explore the city, some more. The stealth is reminiscent of dishonored, to me at least, with the option to [REDACTED] or [REDACTED]. Then having to hide the [REDACTED] so you don't get caught, is a nice touch. Shooting, weirdly enough, reminded me of "the division". Hacking is interesting, definitely adds options, to the mission. Graphically, it looks pretty. It's not "ray-tracing melt your butthole" good, but it's also not n64 perfect dark levels of bad.
It's as ambitious as any fallout game, with just the same amount of bugs, but a better setting. Things will get fixed and things will get prettier, but all in all, I'm pretty happy with what I'm playing.
P.s.
My console, oddly enough, does not sound like a jet turbine engine, redlining. I thought it would.
Yeah played this game a lot today on my One X and the only reason I stopped is because the game eventually froze and crashed to dashboard lol. Cool game but it definitely needs a good patch.
I played for maybe two hours (Series X), didn't notice any glitches apart from something like a drift, character was walking on its own in tutorial when finished one of the tasks. Had to move around for it to stop. Graphics aren't that great that's true, not much differences between performance and higher quality except for fps so performance is the best way to play. Other than that, game looks promising, love how it is so interactive with enviroment, especially control panels, computers, hacking, while mini game is tedious, is interesting way to change situation in battles.
@Glassneedles
Happened to me twice. Played 5 hours last night. But no crashes, or bugs happened to me.
@NEStalgia "How bad a studio so you have to be to spend almost a decade on a game and still launch, after delays, with a product that doesn't really even run in the target platforms?"
Honestly I think they just bit off more than they can chew with rampant scope creep and so many systems are unfinished/flawed. Then they boxed themselves into a hole with new dates and too many delays. They should have never announced the new dates so early though likely investors/finance needed appeasing. On the flip side they feel like as a studio that they need a date to work, and likely crunch, towards just to set in stone the scope and not keep adding/improving features. Mismanaged.
Target platforms? They've always been PC and top tech first and from what I've seen of the game with RT + Psycho mode they delivered in many ways. Needed to consider console much earlier in the pipeline.
Console will improve. As they did for W3.
Not justifying it, it's shocking, just adding some conjecture and maybe nuance.
@AJDarkstar I guess it could be bugs, crashes every 2-3 hours seem common on PS5. Push Square even made an article on it which is surprising. I had the same crashes on my PS4 pro when I tried that too
@themightyant That's just a more detailed way of saying "bad studio."
But worse than being a bad studio, they' burned all bridges by repeatedly lying about it, then maneuvering to manipulate the reviews by restricting it to PC only unltil all those preorder charges went through. That crosses a line between "bad dev" and "bad faith/scam."
It's not like they announced the game 5 years ago and by the time it launched the game ballooned into something that needed new hardware. They announced the game during PS360. PS4/XBone IS the "next gen" they crept into! If your scope creep needs TWO generations post-announce to actually run your game, you're doing it really wrong.
I'm picturing their process was like Squeenix announcing DQXI for "NX" before they knew "NX" was a handheld hybrid, then backtracking to fit the game on it. I'm betting they worked entirely on PC and didn't even bother trying to port it to a console until the last 12 months before realizing "oh shoot, this doesn't work, like, at all!"
@NEStalgia I generally agree with the sentiment but I think your being hyperbolic and taking it to the extreme.
I absolutely agree they are aware of the console issues and were deliberately manipulative in getting review code out only on PC. I called this a while back and It absolutely needs to be called out. If it were EA/Ubi etc. they would be crucified. The difference is I DO think CDPR will do what they can to fix it. But it will take time, can't achieve miracles on base last gen, and that doesn't make it acceptable. It was dishonest and quite deliberate to push day 1, full price sales.
Announcement date doesn't matter other that to say it's foolish to do this - Mass effect and others repeated this last night - the game was never going to launch on PS360. It was intended for PC/PS4/XBO but near to PS5/XSX launch at that. Despite three delays it was originally given a date of April 16th, 2020. Not that long ago in fact. Their mistake was ONLY putting it back 5 then 2 then 1 month. It clearly needed more.
The scope creep was as technologies like RT and new console specs arrived they were clearly pushing bigger and bigger resource budgets without accounting for baseline consoles enough/at all.
I 100% agree they design for PC first and then scale back, and they leave this FAR too late in the process. They've done that for all their titles thus far. Witcher 3 was a hot mess at launch too on console. 20fps pop-in-aplenty, freezing, stuttering and other issues. But everyone's forgotten that. It worked for them once, why change.
This is one of the reasons I've been saying for a long time I was going to wait on this for 6 months... instead I actually bought it on Stadia - but that's another story
@themightyant No, it was never going to launch on PS360. It was going to launch on "next gen" consoles. Meaning PS4/X1 (and not Pro/X!!! That should have been a gift to them, not a continued limitation.)
The bottom line is they didn't plan their product. It went into development hell, it took longer to get out than expected. They didn't reign in the scope to hit target platforms, nor did they cancel the target platforms and move the game forward to the following gen. What they did was build a PC game, cram it into target consoles many years after announcing, discovered it doesn't actually fit, then decided to lie through their teeth raking in 8 million sales to people that don't actually have a working product to sell to.
Even Ubisoft does better than this. They've had their scandals, but this is a whole other order of magnitude. The failure alone is bad enough. But deliberately lying about it until the clock strikes 12 - literally! - to bag the cash? I guarantee there's some litigation coming their way.
Also, if the new console specs radically pushed their scope in a way that wasn't compatible with the base consoles, that implies they didn't have much in place for the base consoles as late as last year when the dev kits came out. MS didn't release dev kits until THIS year! How did they not have a mostly working PS4/XBone game by then? And they're still months to a year or more out from actually having a game for those consoles at all....that reasoning doesn't add up.
Again, nothing here is discounting total failure/bad studio. Maybe a great PC studio. But for consoles, bad studio.
I've been planning all along to get it once the XSX/PS5 patch comes out. I was half tempted to just buy early to check it out, like Control Ultimate, and the upgrade is free. Get in on the hype. But after what we're seeeing, even though I'd play it on the X which seems best aside from PC, honestly the idea of contributing funding and the image of success to this monstrosity isn't something I'm keen on doing.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...