Digital Foundry has published a comparison between the PS5 and Xbox Series X (and Series S) versions of Assassin's Creed Valhalla today, revealing some "clear" issues with the Series X version in particular.
In terms of visuals, there's pretty much nothing between the two consoles - they both run at a dynamic resolution, jumping from a minimum of 1440p to a maximum of 1728p, but their performance throws up some curious differences.
Both the Xbox Series X and PS5 suffer from screen tearing, but the "key takeaway" according to Digital Foundry is that the Xbox Series X can struggle to maintain 60FPS in some scenarios, while the PlayStation 5 is "much closer to the 60FPS target more of the time".
"In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios."
There is a big bonus for Xbox Series X users however in the form of VRR - if your display supports it, the screen tearing reportedly disappears and the performance remains smooth, described as a "game-changer" by Digital Foundry. In comparison, Sony's PlayStation 5 doesn't actually support VRR at launch.
Ultimately though, it's disappointing to see the Xbox Series X version of Assassin's Creed Valhalla delivering a slightly less impressive version than Sony's PS5, so hopefully these issues will be addressed soon.
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