Ubisoft has outlined its plans for the future of its free-to-play battle royale Hyper Scape, admitting that the game hasn't met the high expectations of the development team or its players thus far.
"While July’s launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full release on console that followed in August. We also know we didn’t fully meet the high expectations of our players, so we are taking action. We have more work to do to get there, but our team is fully committed to the challenge."
As a result, the company has laid out a set of "key pillars" that it wants to build the future of the game around, and it's restructuring its development team into a cell-based format (similar to Rainbow Six: Siege) to do so.
Here's what's in the works for the game moving forward:
- COMBAT COMFORT We always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high. This results in a difficult experience for new players. Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles.
- ONBOARDING The game does not currently provide enough time and opportunities for new players to learn and succeed. We need to protect newcomers and provide training activities to help them become proficient with the game.
- GAME MODES Our core game mode, Crown Rush, can be quite unforgiving, so we want to provide players with a variety of formats in terms of activity and match size. This will start with introducing respawn systems in the game and "deathmatch" style game modes. We are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once.
- PLAYER GOALS Currently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape. We are introducing first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well.
- CROSS PLAY While Cross Play has always been intended for the game, we want to add it earlier than planned to help address the current issues of lobby size.
There's no timeline for these updates yet, but Ubisoft says it's started work on them, and plans to release more frequent updates in Season 2 (beginning October 6th) than it did in Season 1.
What are your thoughts on Hyper Scape? Happy with these planned changes? Let us know below.
To be fair, isn't that most games that try to follow a sudden, explosive, trend?
This game is already dead in the water on consoles.
I downloaded this about a month ago but still haven't touched it yet.
That all seems like a fair appraisal of the problems and criticisms it had, particularly on console. Hopefully they can build and iterate upon it as the initial concept was fun and felt different to other titles, yet the execution wasn't quite there.
Shocking. Truly. The trailers all looked so good...
Too. Many. Battle. Royale. Games.
Honestly, I'm just tired of the Battle Royale genre. I recently tried to get into Apex Legends. After two rounds, I just got frustrated (not because of my lack of skill) and uninstalled the game. The mechanics have been overdone.
I can safely say I have never heard of this till now but ubisoft was mentioned so that's enough of a turnoff
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