Back in 2017, Boss Studio Productions (co-founded by Gears of War creator Cliff Bleszinski) launched a first-person shooter called LawBreakers. If the name doesn't ring a bell, it's because it was only released on PlayStation 4 and Microsoft Windows.
Where are we going with this? Well, following on from his Twitter discussion about Gears of War 3 for the PlayStation 3, Cliffy B took the opportunity to admit "it was a mistake" to release LawBreakers on the PlayStation instead of the Xbox:
https://twitter.com/therealcliffyb/status/1262813941018832896
In a few follow-up tweets, he explained how he intended to "break all of this down" in the Boss Key chapter of his memoir and said it probably would have made more "sense" to release the game on Xbox:
(when people follow your career from a beloved series such as Gears on Xbox uhhh mighta made sense to put the new game on said console)
While we'll never know how the title would have performed on Microsoft's console, perhaps it might have done better if it was released on the subscription service Xbox Game Pass.
Believe it or not, but Xbox's pay-to-play service launched in June 2017, and LawBreakers came out in August 2017. This followed with the closure of Boss Studios in May 2018 and the shutdown of LawBreakers' online services in September of the same year.
Do you think Cliffy B made a mistake releasing this game on the PlayStation instead of the Xbox? Would you like to see him return to the Gears of War series one day? Leave a comment down below.
[source mspoweruser.com]
Comments 8
Cliffy. Get over yourself. The game was going to fail regardless. Technically and mechanically the game was very sound. But with ZERO charm and in a crowded market with more enticing lore and settings than what you offered
Nice to see him admit the mistake. I like Cliffy B, seems like an interesting guy.
Would of been cool to try out lawbreakers in Game Pass. Hope he tries to make another game in the future.
Yeah, that was a bad decision. Supporting both Xbox and PS4 would have been optimal.
I think limiting the number of platforms the game was on was a mistake. But I also think it was just a bad game so I'm not sure being on Xbox would've helped it too much. People must be so locked into their fanboyism that they really believe the 'Xbox has no gamez!' narrative and think the userbase is so desperate it'll just buy any trash that gets put in front of them. No, garbage is garbage and Xbox users, like any other player base, have standards.
While it's completely logical that releasing on fewer systems had an effect, I think the quality of the game and its lack of uniqueness was far more impactful.
The biggest problem this game had was releasing so close to Overwatch. Blizzard cornered that market so much that I don't think having the game on Xbox would have mattered
Sure, Cliff, that was the problem...
Cliffy B can go ?!$& off. He was an arrogant douche & gave the middle finger to the same fans that made him rich in the first place.
Good riddance.
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