
Xbox engineer Bill Ridmann has confirmed that Microsoft has been working in the background to increase the security of Xbox Party Chat following consistent reports of denial-of-service attacks from other players.
In the past, Party Chat has utilised peer-to-peer connections which can expose IP addresses, and Ridmann recently responded to a Reddit thread about this topic to explain that the P2P method is actually being phased out.
"Hey all, we know this is a problem - we are actually phasing out P2P voice connections for party chat completely which we've been working on quite a bit in the background to stop this very problem. We've been ramping up a larger percentage of parties to be completely server based week over week (so you don't make direct connections to other party members so they can not see your IP) and soon should have no more P2P based parties."
In a nutshell, this means Party Chat will soon be completely server based and no longer prone to IP security issues. For those with additional concerns about the Xbox mobile app, Ridmann also confirmed that the app has only ever supported server based parties, so your phone's IP has never been exposed to others that way.
While this is great news in terms of safety for the Party Chat users amongst us, we'd still recommend never accepting random party invites if you can help it - you never quite know what you're going to get!
Happy about this? Do you use Party Chat often? Let us know in the comments below.
[source reddit.com]
Comments 6
Hope they implement end-to-end encryption for privacy concerns.
Then again we all knew what the PSN chat rooms were used(abused) for! 😏
@Senua actually I don't. I'm intrigued now. Is this because Sony chat is encrypted or something? Or were they recruiting evil people to grow their evil empire. The more I talk the more I need to know what you are referring to....
@Senua I thought PlayStation home was for the seedy stuff
@StonyKL I read some private PS (and maybe other gaming) chatrooms was really infamous for things like planning terror attacks and recruitment cuz they weren’t like general messaging platforms which would get noticed rightaway. But no idea if they were p2p or encrypted at that time.
@StonyKL https://www.cnbc.com/2015/11/16/terrorists-using-playstation-4-to-communicate.html
I'm glad this is happening, P2P may be efficient for a Quake/Minecraft server but it does not scale well with strangers.
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