Yesterday's Ubisoft Forward event gave us the official reveal of Prince of Persia: The Sands of Time Remake, scheduled to release early next year on January 21, 2021 for Xbox One.
But since the reveal, the reaction to the game's visuals have been hit-and-miss, with some praising the new direction and others criticising it, as well as highlighting the "outdated" nature of its graphics.
Game director Pierre Sylvain-Gires was asked about this in a recent interview with The Mako Reactor, explaining that the visual approach is ultimately a stylistic choice to make the game stand out:
“If you take the game that was made 17 years ago, there’s definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually is a fantasy story."
"So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake.”
Ubisoft India also revealed during the interview that Prince of Persia: The Sands of Time Remake has been in development for over two years now, insisting that the game's visual direction "was not a problem of timeline or budget", and that there have been no cutbacks in budget or timeline for the game whatsoever.
What are your thoughts on Prince of Persia: The Sands of Time Remake's visuals? Let us know below.
[source themakoreactor.com]
Comments 14
Because anything less than mind melting is bad...
This is why I've been so against the graphical arms race of console generations. Train people to judge games by graphics, and people will surprisingly judge games by their graphics.
Time will tell if that PR statement will stick.
[Insert joke about time reversal here]
SSSSSSSUUUURRRRRRRRREEEEEE
I think it's look pretty cool. I've never played this game before, so I'm looking forward to this. I guess it can look dated in some instances from the trailer, but nothing to turn me off.
So “stylistic” means “dated graphics from 2 generations ago”? Ok. Thanks for clearing that up, Ubisoft. 👍🏻
I can't help but feel the people giving the graphics a pass haven't played the original.
The gameplay from the classic is good, but the combat is appalling. Considering this is "purely" a graphical facelift with the same game underneath, it will play rough for a lot of the time. I say that as a HUGE Sands of Time fan. The combat is that bad, so the graphics being very... Meh. Is not good.
I dont actually think it looks as bad as most people say. There IS a problem, IMO, with background characters, but I like the art style direction. The video quality is a bit blurry way too often, though. I had to step through the video frame by frame to see plenty of shots, within most scenes, where the main character looks great (and its not like they intentionally lowering the quality of the model within the scene.)
Work a bit more on those background characters, and It's gold, IMO.
@swagbag713 Agree, the Halo demo did have some issues, but overall I loved how it looked.
We are too used to seeing over-designed characters created to hide the fact that consoles could not make more simplistic designs look good.
Even when its not needed, now everyone wants more dirt and bolts and cables and scars and wrinkles.... if we keep going this direction, we will soon be demanding Mario have skin pores, gray hairs and wrinkles all over his face...
I didn't care for the visual downgrade I saw in the Halo Infinite 2020 trailer, but the game still looked really fun. I'm happy they're delaying it, but I was surprised it got so much crap when everything else but the graphics looked so good. Same thing here. I grew up on the SNES/PS1/Game Boy, graphics while nice are secondary.
Although the graphics weren't too great, I can't wait to play this game, although between the slew of games coming out I'm the next few months, I think I'll be occupied. let's see we got HW: age of calamity, Cyberpunk, wasteland 3, SMT V and III remastered, among other things. I'm also on another round of hopeless addiction to Smash, so my plate is very much full.
I also think Halo Infinite looked good if a bit beta (pop-in) so I'm sure that the final game will look great and, most importantly, will be fun because it already looks fun. The open-world vibes were impressive.
I played The Sands of Time on GameCube, it's a good game with interesting story and stages, combat is not awful like some suggest but you have to time it well to work so it can be frustrating. I hope that they have fixed that in this remake. The original game looks good but I need to compare both to judge the new graphics. The animation and facial animation look like I remember.
I watched the trailer again in HD, the architecture and setting look very nice but the original one was impressive at the time. The characters look a bit last-gen and facial animation like on GameCube, probably because of the Disney-cartoon style and because they haven't used motion capture or anything. If gameplay is polished and combat improved, I'll get it.
I really don't see why people wanna judge this game based on the graphics, that's not everything to a game, if you wanted a game to look better than ever, you'd better hope the gameplay is just as good. From what I see, I like the details shown, and perhaps are that way for a certain style, but in the end for me, it's the gameplay that matters, but if there's one thing I need to complain about, it's the way the enemies look. Though as I've recently played the original, the Prince did say he saw his father turn to sand, so maybe it'll work, maybe it won't work. In the end, I'd rather judge it by playing it instead of how it looks.
The whole point of remaking it is to make it play better and look better, the visuals make it look like a 360 game so let’s hope it has better controls
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