Yesterday's Ubisoft Forward event gave us the official reveal of Prince of Persia: The Sands of Time Remake, scheduled to release early next year on January 21, 2021 for Xbox One.

But since the reveal, the reaction to the game's visuals have been hit-and-miss, with some praising the new direction and others criticising it, as well as highlighting the "outdated" nature of its graphics.

Game director Pierre Sylvain-Gires was asked about this in a recent interview with The Mako Reactor, explaining that the visual approach is ultimately a stylistic choice to make the game stand out:

“If you take the game that was made 17 years ago, there’s definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually is a fantasy story."

"So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake.”

Ubisoft India also revealed during the interview that Prince of Persia: The Sands of Time Remake has been in development for over two years now, insisting that the game's visual direction "was not a problem of timeline or budget", and that there have been no cutbacks in budget or timeline for the game whatsoever.

What are your thoughts on Prince of Persia: The Sands of Time Remake's visuals? Let us know below.

[source themakoreactor.com]