Following the world premiere gameplay reveal of Halo Infinite earlier today, creative director Paul Crocker and studio head Chris Lee have been talking to various media outlets about the game.
And as pointed out by Video Games Chronicle, it was revealed that Halo Infinite's campaign is actually "several times larger" than the last two Halo campaigns combined.
This was highlighted by studio head Chris Lee, who stated the following:
"The campaign in Halo Infinite is several times larger than the last two campaigns we’ve created put together. It’s this new open, expansive experience and I think maybe Paul should talk more about what that means for players."
Creative director Paul Crocker elaborated on this by explaining a bit more about the campaign's focus, and the desire to bring back players' memories of the original Halo games when playing it:
"We wanted to present an amazing ring for players to explore and bring back all those memories they had when they first played Halo all those years ago. We wanted to really focus on the wonder, mystery and the beauty of that space, and then drop in Chief as the universe’s greatest soldier going up against this dangerous enemy in the form of The Banished, and just allow that to flow over the player and give them this great experience."
Liking the sound of this? Let us know your thoughts on Halo Infinite's campaign in the comments below.
[source videogameschronicle.com]
Comments 10
This game looks soooooo good... it’s the best aspects of Far Cry + the best aspects of Halo! I need to catch up on the series to make sure I don’t miss out on any references while playing it!
I'm less convinced than others on the open world approach, any reminants of an engaging plot can all too easily become background noise to a series of checkbox exercises laid out on a map. Combat looks great but graphics are a bit meh for the big exclusive, im not sure infinite is a console seller, but that's not really MS
I have a feeling this is not going to recreate the same intense coop legendary difficulty slogs i enjoyed back in the day.
@Jakovasaur 343 taking a huge risk for going in that direction with the franchise but I think any engaging plot went out the window in Halo 5.
Almost a way of rebooting the series this. Could pay off.
I love what I saw. Like I said in another thread.....it was missing that big “Wow!” moment for me, but I would rather have a huge world & big, lengthy campaign than some Halo 5......stuff. Lol.
And Atriox is an awesome villain. I so hope we get to see a Master Chief vs Ariox showdown.
The quick teaser makes it look like they merged new Mombasa and the flashbacks from odst to give it that God of War like feel. Of course I'll miss the legendary mission feel of the old games but this seems like the natural progression. 343 has tried to do a seamless transition from Bungie and it didn't work. Let's see more of what 343 wants to do and less of what Bungie use to do.
@Jakovasaur I’m super pumped for the game but I actually relate to your skepticism specifically in story. When you go this open direction the story can get lost a little if not done correctly. And I also don’t want it to turn in to “go here, talk to this person, do the mission, return.” Exploring the ring will be awesome and just like halo 1, but I hope the strong feelings from previous stories aren’t lost. I need to see a solid, connecting, emotional conclusion to the chief and Cortana story thread.
And I also didn’t think about how going away from the linear approach changes the combat. You’re right, in a linear game you can craft epic battles, but an open world game is harder. Maybe there can just be “bases” of enemies that are extremely tough to take out around the map or something, and taking them down in coop will be memorable.
Although the gameplay demo didn’t look very next gen to me, I’m sure the game will still be fun and a good experience.
Looking forward to playing it!
More single-player Halo content is very much welcomed, as long as it's kept tightly focused on what Halo is supposed to be. I don't want Assassin's Creed Halo.
@Jaxx420 Agreed, i didn't get an Xbox One so never played Halo 5 and if i am honest i got bored playing 4 due to the enemy type so i have yet to see how far they have fallen from a narrative perspective.
@xMightyMatt14x Yep it's not impossible to create mighty set pieces, character showdowns and engaging narrative in openworld games, but every event should be unique in its purpose and give the player something special to remember. Narrative can be built into side quests and if the pacing of the main plot is interwoven it could be decent. My concern here in the demo was there were 3 AA turrets referenced, they could be seen on the map, it was clear the goal was to destroy 3 AA turrets, im not sure what about doing that activity 3 times will add to the game beyond duration. Whist this is not an rpg I don't see why you cant build in narrative into side quests and have open random events that will capture the imagination, e.g Skyrim, Red Dead Redemption, Fallout, GTA 3 or Vice City, Cyberpunk, Witcher 3.
If this ends up being Far Cry 4 where half way through i did not know what i was doing other killing guys in a particular uniform and liberating some downtrodden people, this will have failed for me.
I am hesitantly interested, if like a great coop experience to play at home with family, but this feels like filler is what 343 are gunning for here.
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