During their recent earnings call, EA have declared themselves to be "extremely pleased" with the way in which EA Access is going on Xbox One, confirming that the service has outperformed all expectations so far.
Not only that, but with a bunch of titles now available in the EA Access Vault, the company has decided that they'll finally start to co-promote the service with Microsoft in the summer. We've always wondered why Microsoft didn't put together an "Xbox One + 1 Year Xbox Live + 1 Year EA Access" bundle for retail, given what an absolute no-brainer that would be at the right price, but there's a chance that it'll happen now.
EA have also confirmed that it will add more titles to the Vault later this year and is looking at the possibility of releasing subscriber numbers in the future - something that they've refused to do so far - as the service grows.
EA Access is currently available on Xbox One for $4.99 a month or $29.99 for a year. A subscription gives you early access new EA games, as well as the ability to download and play the full versions of Plants vs Zombies: Garden Warfare, FIFA 14, Battlefield 4, Need for Speed: Rivals, Peggle 2, Madden NFL 25, NHL 15, Madden NFL 15, NBA Live 15, EA Sports UFC, and any other titles that are added to the Vault.
Comments 3
I just started using it over the weekend and really love it. Not only are the free games great, but the trails are nice as well. I already maxed out my 6 hours of trial time with FIFA 15. I also learned that I'm interested in playing more of the Battlefield Hardline campaign, though not too interested in the multiplayer even though it offers 10 hours of time for that. Plus being able to earn achievements for trials and continue where I left off is pretty nice as well.
Yes, they need to promote EA Access more. I like the subscription pricing and the vault always has a couple of good games in rotation. I would like to see them replace some of the sports titles though.
Would be nice if they beef it up and add more trials/betas.
I signed up just after launch (at £20 for a year it seemed rude not to) and I can honestly say it already paid for itself. Thanks to the trials I've actually made some informed choices about game purchases and I think a few more publishers would benefit from following this model.
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