User Profile

SuperKMx

SuperKMx

Male, 36, United Kingdom

Primarily a music and sports game fan, but I've got big love for all genres and platforms. The Dreamcast is the best.

Joined:
Sun 24th Apr 2011
Website:
http://www.pushsquare.com

Recent Comments

SuperKMx

#1

SuperKMx commented on ​So Long, And Thanks for All the Clicks:

@Red620Ti No problem man. You absolutely did do everything you said you'd do (and more), and that was always really appreciated!

If anyone else is reading, I've finally got my stream setup sorted, so I'll be getting back on that particular horse from next week. Also running an Xbox One game giveaway or two while I'm at it. In fact...there's one running on my site (https://superkmx.com) right now.... self-promotion ends

SuperKMx

#2

SuperKMx commented on ​So Long, And Thanks for All the Clicks:

Hey folks! Long time, no speak. Hope you all had a good Christmas and have a happy new year!

(I’ll say right here that pX isn’t coming back as far as I’m aware, just so folks don’t get the wrong idea about me posting after so long and then end up annoyed! The site’s still here as the domain is registered and it still gets some pageviews as there’s a few thousand pages. Every little helps, I guess!)

I was browsing through pX as I reflected back on the year and spied some of the comments made on this article, so I thought I’d take some time to respond to some of the questions raised and points made.

@Stylon – I get why you’d be disappointed about the way I handled the site closure publicly. However, I will say that pretty much every day since we switched to be a “full” Xbox site (as opposed to a Kinect-only joint) was a fight. Not with management – they were super-supportive – but with the conditions of running a site day-to-day. I also feel that you might have over-estimated how big the community was here. Sure, there are 180+ comments on this post, but if you take out “comment to enter” contests, less than 30 posts out of the nearly 6,000 here ever garnered more than 25 comments. Of those, most of the posts were back-and-forths between two people. Most articles only picked up 2 or 3 comments at most and the forums were absolutely dead, no matter what we tried. We had 4k+ Twitter followers and 15k+ Facebook fans, but trying to get a retweet or a share of a story was like pulling teeth.

A high percentage of articles were posted that got no shares, no likes, no favourites, no retweets, and no comments. I get that not every story is going to set social media on fire or get everybody talking, but it was tremendously hard to stare pure apathy in the face every day and battle against it.
It was this reason that I didn’t try to set up a Patreon or something like that to try to crowdfund a bit of cash to pay writers. It simply wouldn’t have worked. If we’d have got £50 of contributions a month, I’d have been surprised!

(I will say that I'm not blaming anyone specifically. It was just apathy in general. If you're reading this, then chances are that you probably did a heck of a lot more for this site than most!)

To an extent, @Tasuki is correct with regards to my issues with running the site. I was writing the majority of the content myself on a day-to-day basis and I was feeling the pressure. I’m a freelance web developer and was working 12 hour days to pay the bills, then realising that I had a 1,000 word review to write, a couple of hours of a game to play to be able to write the one after that, 40-odd emails to sort through from various PR teams from the last 24 hours, and five news stories to write up (plus any that came out of those 40-odd emails!) I don’t need as much sleep as most (thanks to coffee!) but after a while, it gets to the point where you just think ”Why am I bothering?”

Especially when you’re writing articles and getting told by your “fans” on Facebook that you’re writing “clickbait” for not putting all the info in the headline and therefore “forcing” them visit the site to find stuff out. I couldn’t say “Assassin’s Creed Syndicate Release Date Confirmed.” I had to say “Assassin’s Creed Syndicate is Coming Out on December 8th” because hell…why should we get the pageview or the resulting ad money?

On a daily basis, we’d get complaints from people who basically didn’t want to read. Or from people who thought that we were Microsoft. Or from people who thought that we were Activision. Or, in one case, from somebody who thought we were Sony. No, I’m not kidding.

Then there are the “aggregation” sites that ripped the entirety of our text and images, and posted it on their own site as if they wrote it (This isn’t the best example, since it’s an advert, but it happens to Nintendo Life, too... https://gameup24.wordpress.com/2016/06/12/reminder-watch-the-ea-play-press-conference-with-push-square-or-pure-xbox/ ripped from http://www.nintendolife.com/news/2016/06/reminder_watch_the_ea_play_press_conference_with_push_square_or_pure_xbox). When you're seeing people retweet THOSE articles rather than your own...it kinda takes its toll.

I’ve seen entire reviews from this site ripped and posted on ahem popular gaming forums ahem without so much as a link. Big sites do it, too. The number of professional outlets that took a Watch Dogs 2 release date leak that Anthony found and didn’t credit us, was unbelievable. We should have had a few hundred thousand views for that piece of work by Anthony, but instead we got less than 10k. Professional, paid writers, taking images from pX and cutting off the watermark so that they didn’t have to credit us. It beggar's belief.

I wrote a piece of software that grabbed the Deals With Gold items and prices direct from Microsoft the very second they went live. I’d sit here at 2am, formatting and writing up the list WAY before Major Nelson posted it on Twitter, only to find somebody would copy/paste my list and post it on Reddit every single week without giving us a link. My work would be voted up to be on the top of the Xbox subreddit for a day and we wouldn't get a single visit. They didn’t even have a site or a means of making money from it. They just wanted to look knowledgable. In fact, try finding any of our articles on Reddit. You probably won’t find any. People would copy/paste our news and claim it to be theirs, but if it was from IGN…oh boy…they’d go out of their way to only post an excerpt, along with a link. I'm not bitter...honest!

With regards to content, great people like Dave, Anthony, Red, Josie, Tyler, Lucie, and others would write when they could, but barring them, we’d get tons of people asking to write for the site. They’d send over an example news post and if the English was up to scratch, I’d take them on. I’d spend an hour or two getting to know them, training them on using the site content management system, setting up their email account, adding them to the staff chat area, and introducing them to the team. They’d be awesome people that I really thought would fit in well, but then I’d watch as either one of two things happened. Either they’d say “Right, I’d like to review <insert name of biggest AAA title here> first” and expect me to just magically make a game code appear before telling me that they can only do reviews, not news, or they would disappear entirely from staff chat, never post anything, and never be seen again.

It’s no joke to say that happened at least once every two weeks, for four years.

One guy went through the training and introductions, making out that he’d be writing content a few times a week, and then said “I can only write every other Tuesday as I’m quite busy.” I don’t think me saying “OK then…I’ll just make sure the games industry holds all of its news for a Tuesday then, eh?” really helped matters, but hey…

I don’t know the point of this comment, other than to clear some things up and get things off my chest for 2017, I guess.

If you’re interested, I have launched http://superkmx.com which will house links to all of my reviews for other sites, as well as some articles (when I get a chance to write some!) and I’ll be doing some streaming soon as well.

And if anybody wants to add me on XBL, I’m SuperKMx (of course)

SuperKMx

#3

SuperKMx commented on ​So Long, And Thanks for All the Clicks:

Some folks have asked us to provide info on where we'll be writing in the future, so I thought I'd drop in and say that I'll be reviewing (multi-format) for http://wegotthiscovered.com with my first review going live this week or early next.

There were plans for a multi-format news outlet, but I haven't the time to get a new site off the ground just now. Maybe in the future.

SuperKMx

#14

SuperKMx commented on E3 2016: Microsoft's Project Scorpio Promises ...:

@Marce2240 I'm not arguing that point at all. People WILL usually take the better spec machine if they get a chance.

However, you said that smaller devs will have to survive making games for the low-tier hardware, but that won't matter. Games for the low-tier hardware (XO) will work on the high-tier hardware (Scorpio) so if people are upgrading, whether they trade their old machine in or keep it in a cupboard, they'll still be able to play the game.

The potential userbase for their game, if it's developed with the lowest-tier console in mind, will be XO sales + XOS sales + Scorpio sales. The number of potential users won't go down, because if someone trades in their old machine and buys a Scorpio, it's -1 Xbox One and +1 Scorpio, so the userbase for that game stays the same.

SuperKMx

#15

SuperKMx commented on E3 2016: Microsoft Conference Day Contest!:

Ok, our winners are as follows:-

1st Place - Thomas McGaffney, Finland
2nd Place - Oliver Bothe, Germany
3rd Place - Steven Lyon, England
4th Place - Alan Murilo, Brazil
5th Place - Nick Harrington-Lewis, England

Congratulations to those five - we'll email out your prize shortly!

SuperKMx

#20

SuperKMx commented on E3 2016: Microsoft's Project Scorpio Promises ...:

@Marce2240 "If Scorpio becomes the new standard, those devs that can't afford to make a version of the game up to the specs of the new system will have to survive by developing games for the low-tier hardware (XBO). Last time I checked, lifetime sales of the XBO had surpassed 20 million units. They can only plummet from here, and you have to subtract to that figure the number of people that will upgrade to Scorpio."

I don't think that's right. You wouldn't need to subtract the number of people that will upgrade to Scorpio, because the Xbox One game would still work on their system.

SuperKMx

#35

SuperKMx commented on Deals With Gold: Every Sport and More Discounted:

@stylon Looks to be US and Canada only, from what I can see looking at the stores. US and Canada is $6.60, Europe is still EUR19.99, UK is £15.99.

That's strange...

(For the record, turns out the Outlands Pack that you get with the Season Pass for TRON RUN/r was released on 31st May...no announcement.)

SuperKMx

#38

SuperKMx commented on Deals With Gold: Every Sport and More Discounted:

@stylon At the new pricepoint, it's probably worth a shot. There's been no new season pass content released as yet and absolutely nothing mentioned about it. I have a feeling that it isn't going to turn up at all at this rate, but that's just a guess...

SuperKMx

#40

SuperKMx commented on Review: Dangerous Golf (Xbox One):

@MegaKillScreen I was working around the annoyances too, but as you fear, the loading screens combined with the amount of times I had to sit through them due to bugs or failures that weren't necessarily my fault made the last three tours of the single player campaign into an absolute chore.

The fact the penultimate level is a few levels in one, linked by warp zones, means that it takes three to four times as long to load, too. I was lucky - genuinely, I've no idea how I sunk the putt - and managed to get bronze on the second attempt. I'm glad I didn't have to reload that one more than once, for sure!

SuperKMx

#45

SuperKMx commented on Review: Teenage Mutant Ninja Turtles: Mutants ...:

@KelticDevil "And there is no excuse for Platinum not delivering on this game. Anyone that tells you any different, tell them to.......nevermind."

As a software developer, I would say there are a number of reasons why this hasn't turned out the way it should. Not making excuses as I don't know their development policies, management practices, staffing levels, budgets, or anything like that.

But I know that I've started software projects for clients and had management constraints, budget cuts, and moving deadlines restrict the scope of what I was making and eventually the software was worse as a result. If someone said there was "no excuse" and that I wasn't good enough at my job because I couldn't do 12 months work in 3 weeks, I wouldn't be best pleased.