When you get two strong market contenders the question constantly arises well which one is the best and what is it that makes it best? The similar concept applies to nearly any product and the world of animation software is no different.
Therefore, we look at the 2 major soft-ware being 3DMax and Maya. Everything has good and bad points and after all the 2 products are competitive against each other by their respective owners. The difference heres that both of these dynamic soft-ware packages are owned by the identical Firm. Now that doesnt make any sense that a organization would compete against itself does it? The motive for the acquisition can be to buy the competitor out and then shelve the weaker of the two. This is not the case here however, as Autodesk presently owns both 3D Max and Maya and doesn’t intend to take either one of them off the market. It will not sound like it but their concept is very viable.
As we said both of these items, have their strengths and weaknesses but are well liked and well-used in the industry. Autodesk simply has decided to take the weaknesses of both and strengthen them with the attributes from its counter-part.
Their strong points. 3D Max is a favourite with the architectural and visualization animators, whereas Maya is the one of choice for TV and film industry. 3D Max has tremendous conceptual modeling tools, large-scale environment creation and operates well with other Autodesk product lines to name few of the main features. Maya on the other hand has amazing character rigging, animation layering as well as motion capture handling capabilities that surpass 3d Max.
Maya has great advantages over 3D Max regarding Nurbs modeling. This is because the soft-ware has taken on a different approach in this region, which signifies it’s easier to utilise. Nurbs are complex surfaces it will be the technique you will utilize to create a polygon for illustration. The effects that the animator could get regarding fluid are amazing with Maya. It’ll allow really realistic simulations of fluid and gas reaction in the real and the ocean shader it has implemented produces astounding quality for water animation. In addition with Maya, you could free hand draw and use a 3D paint effects that include a couple of special effects as well done with what is called Paint Effects.
To see which is the better one, firstly depends on your budget as 3D Max is more cheap, but if your purpose is Architectural and Visualization then you are not going to get a bargain because Maya is better suited here. For the special effects in animation then Maya is the choice. Lastly, the decision would come down to what your comp could handle. Maya operates on Windows, Mac and Linux with Max being restricted to Window based systems only. Ultimately, if youre going to have any of these two soft-ware products, youre gonig to have the best out of the two worlds.
