Rare Lays Off Staff As Part of "Methodology" Shift
Posted by Ken Barnes
Shifting away from Kinect?
UK developer Rare has laid off some of its development staff as part of a change in their approach to development, it has been revealed.
Less than 20 employees have been let go, including 20-year veteran Chris Sutherland - lead programmer on Battletoads and all three SNES Donkey Kong Country titles. Designer Gavin Price will also leave, having worked on Viva Pinata, Grabbed by the Ghoulies, and Banjo-Kazooie: Nuts & Bolts. Both staff worked on the Kinect Sports series.
In a statement, Microsoft said:-
At Xbox, our goal is to constantly create new fun, social and interactive entertainment experiences.
As part of Rare's commitment to this goal, we have made a decision to change our development process and methodology at Rare to best support our future projects, this has led to us reviewing the skills and the makeup of our development teams in our business. Rare continues to invest in our people and future projects.
The move has prompted a few industry insiders to suggest that Rare are perhaps shifting away from developing Kinect-specific titles once and for all, especially given the reception that Kinect for Xbox One's great hope Kinect Sports Rivals recently received. Xbox head honcho Phil Spencer suggested that the launch of the game was successful when speaking this week, but after failing to even reach the UK All Formats top ten in launch week, and being relatively poorly received by the gaming press, it's tough to see how that is the case.
We at Pure Xbox wish the best to everyone who has been affected by the layoffs.