Posted by Ken Barnes
Those wheels were fast as lightning.
One of the titles due to hit the Xbox One via digital means on launch day, is Twisted Pixel's LocoCycle. The game is coming from a studio that has some fantastic games already in the books, from Xbox Live Arcade titles The Maw, 'Splosion Man, Comic Jumper, and Ms. 'Splosion Man, through to one of the original Kinect sensor's finest titles, The Gunstringer.
We thought we'd find out more about the new title, which looks to be one of the more insane experiences that you'll be able to find on the Xbox One come launch day. So, we sat down with Jay Stuckwisch, Marketing Coordinator at Twisted Pixel, to see what he had to say about the game.
pX: Firstly, a challenge for you. Describe LocoCycle in six words or less.
JS: Absurdly awesome action packed buddy comedy.
pX: LocoCycle looks like a pretty crazy game. How did the idea come about?
JS: The idea actually came after our Creative Director, Josh Bear, saw the movie Torque and had some pretty ridiculous dreams of motorcycles fighting. After he told the rest of the team the idea, we knew we had to make this game. It was in some further development meetings that someone tossed out the idea of dragging a dude behind the bike for the whole game. We tacked a couple interns to scooters and dragged them around the parking lot a bit to make sure the look was funny. Success!
pX: LocoCycle is headed to the Xbox One via the Xbox Games Store. Did you consider releasing it via retail channels? What's the main reason that you've taken the digital route with it?
JS: From the start of the project the intention was to make a blow-out downloadable title, crammed with tons of funny stuff. I think we managed to pull that off.
pX: How are you finding the Xbox One to work with as a developer? Would you say that it's easier to work with than the Xbox 360, or does harnessing the increased power of the new machine cause its own problems?
JS: I wouldn’t say it’s easier or harder than 360, they are actually pretty close to each other. One of the biggest tasks was bringing our BEARD engine over to DirectX 11, but that wasn’t very difficult. Microsoft is famous for having the best development tools.
pX: Is LocoCycle still on track for the Xbox 360? We're under the impression that the game was still heading to that system, but haven't heard much about it for a while. Is it still due to hit the 360, as well as the Xbox One?
JS: Yup! In fact the game will be coming out on 360 shortly after Xbox One launch. We don’t have an official launch date as of yet, however. Hopefully we will have more to announce on that soon. We want to make sure everyone gets a chance to harness the awesomeness of LocoCycle, even the people that won’t upgrade right away.
pX: From start to finish, how long do you think it will take the average player to beat the main mode of LocoCycle?
JS: We haven’t revealed too much yet about the length of the game, but you can be sure it is a big game, with a lot of content. I think people will be happy with the amount of gameplay, but at the same time we don’t believe in packing fluff into games in order to make them longer and justify a certain price point. We want people to have fun with our games and walk away satisfied without feeling like they had to grind.
pX: While all of the footage we've seen of LocoCycle has been of clearly single-player gameplay, are there any multiplayer modes on offer?
JS: We decided pretty early on that we wanted to put all our attention into making the wildest single player campaign possible, so that was our focus.
pX: And here's the shameless plug section. Tell our readers in your own words, exactly why they should buy LocoCycle when it releases alongside the Xbox One on November 22nd.
JS: Can I do this in more than 6 words? LocoCycle is unlike any other game we have made and unlike any game you’ve played before. The story and characters make it a lot of fun, and the premise is pretty fitting of a Twisted Pixel title. Who wouldn’t love speeding down highways at 200 mph kicking and shooting bad guys with a motorcycle? We had loads of fun making this game. Working with Robert Patrick, Freddy Rodriguez, Lisa Foiles and Legacy Effects was a real treat. We know this is going to make an awesome addition to the Xbox One launch lineup of titles.
So what do you think? Are you tempted to take the plunge and pick up LocoCycle on day one? Let us know in the comments.