Child of Light Reinvents the JRPG on Xbox One
Posted by Mike Zatorski
Also heading to 360.
Another new noteworthy title was unveiled by Ubisoft at their Digital Days event this week, with this new game going by the name of Child of Light. The game takes the traditional JRPG and seems to flip it on its head a little, and will be available for Xbox One and Xbox 360 via digital channels.
The story goes that when main character Aurora fell ill, she found her soul transported from her home to the magical kingdom of Lemuria where the Black Queen had stolen the Sun, the Moon and the Stars. With her soul now in Lemuria, Aurora must find the missing light sources and defeat the Black Queen to restore the kingdom to its former glory. Guiding her through the darkness is a floating ball of light named Igniculus, who can be controlled by a second player. Aurora and Igniculus have entirely different play styles, as there will be places Igniculus can travel but that Aurora cannot, in addition to them having complimentary skills during battle. Aurora is the recognizable RPG standard – attacking and defending against enemies using magic and a massive sword – while Igniculus uses his light source to blind enemies and slow them down, directly heal comrades and collect orbs to restore the party member’s health and mana.
The game is inspired by fairy tales and epic poems (all dialogue is spoken in rhymes) and styled after Japanese role-playing games, with turn-based battles being the order of the day. The game also includes an Active Time Battle System meter at the bottom of the screen that lets you know how soon each character – friend and foe – will be able to move. Igniculus can throw this off though by blinding enemies, which slows them down and gives Aurora (along with her party) a slight advantage. Being built on the UbiArt engine - like the beautiful Rayman Legends - this one could be one to watch.