Xbox One Game Sharing May Not Have Been As Great As We All Thought
Posted by Ken Barnes
"Disgruntled Employee" spills the beans.
When Microsoft reversed their plans to use restrictive DRM in the Xbox One, we all thought that the much celebrated "Family Policy" would be stripped from the device as a result.
That policy related to sharing your game library with members of your "family." You could nominate up to 10 people - from anywhere in the world - as family members, and they'd all get access to your full game library, with one of them being able to play the game at the same time as you. Or so we were led to believe.
A somewhat disgruntled "Microsoft employee" who was working on the family sharing features, has taken to Pastebin to air his views on the whole thing.
In his words, players playing your shared games would only have been able to play in timed chunks of between 15 and 45 minutes at a time. Once that time limit was up, the player playing the shared version would be kicked out and prompted to go and buy a digital copy of the game via the Xbox Marketplace. Any progress made in the game would be saved, and they'd be able to carry on when they'd bought the full version. There was no limit to how many times a player could access a game in a shared library, so theoretically, a player could get kicked out and then go straight back in to carry on - but even that was under discussion. As the employee says:- "We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs)."
This all has to be taken with a pinch of salt, given that there's absolutely no verification as to the poster's true identity. However, he or she does seem to have an awful lot of information to hand. View it as you will, but it could well be that the family policy that we're all lamenting the lack of, might not have been that great after all.