Kinect's Educational Value Explored in Classrooms
Posted by James Newton
Kinect's applications outside of gaming are vast: we've seen it used for robotics, surgery and turning people into superheroes. It's also got more everyday uses though, as the fantastic site KinectEDucation outlines.
Teacher Johnny Kissko is currently using Kinect in his classroom, using the FAAST and Kodu toolkits to get the sensors working on laptops. Kissko's plan is to have all pupils regularly interacting with content on a daily basis, rather than function passively in the classroom.
Sadly the set-up isn't cheap: according to Kissko's figures, eight Kinects and eight laptops would run nearly $5,000, placing this way out of reach of many teachers wanting to bring a little more motion to their classroom.
Kissko will be charting his progress over at KinectEDucation. How do you think Kinect could be used in the classroom? What value do you think it would bring to educators? Let us know in the comments below.