First Impressions: Tom Clancy's Ghost Recon: Future Soldier
Posted by Ian Higton
Take up arms
Earlier this week Microsoft held its Christmas showcase in the UK, demonstrating all the exciting Kinect titles that'll be making their way to your homes later this year. Our guest writer Ian Higton of Platform32 went to check out the latest titles including Kinect Sports: Season Two, Kinect Star Wars and Ubisoft's big hardcore shooter for next year, Tom Clancy's Ghost Recon: Future Soldier. Here Ian gives his first impressions of one of Kinect's most anticipated games of 2012.
I started my tour with a demo of the Gunsmith feature, which was one of the most impressive E3 Kinect demos. I clearly remember the gasps from the press in the crowd as the chap on stage spread his arms and the rifle on the screen split apart into its component pieces. Excitement rippled around the auditorium as he chose new attachments and tested his weaponry using a mixture of Minority Report style movements and voice controls. It was a eureka moment — finally developers had managed to create a Kinect experience that would appeal to appeal to the hardcore! It seemed too good to be true, but the best part is it really does work.
The developer demonstrating the game flicked back and forth between weapon customisation and the Kinect controlled shooting range by throwing his arms above his head, reloaded his weapon by pulling one of them from behind his back and fired by opening and closing a clenched fist. Obviously he had months of practice to do this, and there's no doubt much to learn, but the end effect was very impressive. For once Kinect functionality actually makes you look COOL while playing it!
The fun didn't stop there, and once we were back at the Gunsmith menu the developer began showing off the voice commands. Shouting "randomise" prompted the on-screen weapon to explode, then slam back together an instant later completely re-specced with different attachments and firing mechanisms. "Optimise for range" he barked at the screen, and again the gun burst into pieces and was quickly replaced with a sniper rifle fitted with the highest quality scope available. Seriously smooth.
The whole demo sent a shiver of gamer geek excitement down my spine and almost single-handedly restored my faith in Kinect. Even though Gunsmith is basically just a flashy way to customise your weapons, the boundaries were suddenly pushed beyond the numerous fitness and dance games that have already cluttered the system, and the experiences that were promised in Microsoft's 2010 E3 press conference finally seemed a step closer to reality.
Nice work, Ubisoft.
Check back tomorrow for our impressions of Kinect Sports: Season Two.